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<title>slang.git/tools/gfx/d3d11, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-04-17T09:34:39+00:00</updated>
<entry>
<title>Fix compiler warning with clang 18.1.8 on windows (#6843)</title>
<updated>2025-04-17T09:34:39+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-04-17T09:34:39+00:00</published>
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<id>urn:sha1:04db5a95657a8c1ad1db36570eadaeedbea01cbb</id>
<content type='text'>
* Fix compiler warning with clang 18.1.8 on  windows</content>
</entry>
<entry>
<title>Add slang-test check for D3D11 double support (#6761)</title>
<updated>2025-04-12T01:47:32+00:00</updated>
<author>
<name>aidanfnv</name>
<email>aidanf@nvidia.com</email>
</author>
<published>2025-04-12T01:47:32+00:00</published>
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<id>urn:sha1:28006e36d92f7709f7c5ad84d50d1c5584c42508</id>
<content type='text'>
Fixes #6171

This commit adds logic for reporting double support
to the d3d11 backend, for running tests on GPUs that
do not support D3D11_FEATURE_DOUBLES, and add checks
for that support to tests that require the feature.</content>
</entry>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>gfx/metal uniform data binding and memory leak fix. (#4644)</title>
<updated>2024-07-16T05:23:10+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-07-16T05:23:10+00:00</published>
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<id>urn:sha1:6bcf92d28d919eba7607c93c8581966875d2add6</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)</title>
<updated>2024-02-29T06:57:07+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-29T06:57:07+00:00</published>
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<id>urn:sha1:73a61edda8893901acad05bb4e7d3110db5041a8</id>
<content type='text'>
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging.

* Fix.

* Fix.</content>
</entry>
<entry>
<title>Refactor compiler option representations. (#3598)</title>
<updated>2024-02-20T20:24:00+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-20T20:24:00+00:00</published>
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<id>urn:sha1:4d20fd329956ac89408b1628a8291fea01bc9a6d</id>
<content type='text'>
* Refactor compiler option representation.

* Fix binary compatibility.

* Add a test for specifying compiler options at link time.

* Fix binary compatibility.

* Fix binary compatibility.

* Fix backward compatibility on matrix layout.

* Fix.

* Fix.

* Fix.

* Fix gfx.

* Fix gfx.

* Fix dynamic dispatch.

* Polish.</content>
</entry>
<entry>
<title>Parameter binding and gfx fixes. (#3302)</title>
<updated>2023-11-02T04:42:12+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-11-02T04:42:12+00:00</published>
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<id>urn:sha1:6aca3813c4ccc496c0f9b2db293acb546aa11d2d</id>
<content type='text'>
* Parameter binding and gfx fixes.

* Add diagnostics on entry point parameters.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>nsight Aftermath crash example (#2984)</title>
<updated>2023-07-18T22:45:38+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-07-18T22:45:38+00:00</published>
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<id>urn:sha1:1fe5e83f3dcc8ef0efa2dd083ebdfab5d0f101a9</id>
<content type='text'>
* Small fixes and improvements around reflection tool.

* Make PrettyWriter printing a class.

* Aftermath crash demo WIP.

* Enable aftermath in test project.

* Setting failCount.

* Dumping out of source maps.

* Improve comments.
Simplify handling of compile products.

* Other small fixes to aftermath example.

* Added Emit SourceLocType.
Track sourcemap association meaning.
Improved documentation.

* Small improvements.

* Capture debug information for D3D11/D3D12/Vulkan.

* Enable debug info.

* Small improvements.

* Improve aftermath example README.md.</content>
</entry>
<entry>
<title>vkd3d and dxvk integration (#2823)</title>
<updated>2023-04-29T03:32:53+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-04-29T03:32:53+00:00</published>
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<id>urn:sha1:5adecbe837d27cf4e0a554ae13a0338743a8cb4b</id>
<content type='text'>
* Add d3d sources for linux builds

* Return NOT_IMPLEMENTED for shared handle support on Linux

* Enable DirectX api on Linux

* Do not report DX11 support without FXC

* Initial version of SynchAPI emulation

* Neaten dx library name handling

* Neaten and use posix-synchapi

* Add premake option for DirectX on Vulkan

* s/SLANG_ENABLE_VKD3D_PROTON/SLANG_ENABLE_VKD3D

* Skip failing tests on vkd3d

* Regenerate vs projects

* Silence unused var warning</content>
</entry>
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