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<title>slang.git/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2023-04-04T22:00:16+00:00</updated>
<entry>
<title>Preliminary support for realtime clock (#2772)</title>
<updated>2023-04-04T22:00:16+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-04T22:00:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=68c7d5cda2d6f2eb7bfb3a7e15860eb3ded25424'/>
<id>urn:sha1:68c7d5cda2d6f2eb7bfb3a7e15860eb3ded25424</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Initial support for realtime clock.

* Add realtime-clock render feature where seems appropriate.

* Fixes to make NVAPI compile properly.
Change realtime-clock.slang check to use maths that can't overflow.</content>
</entry>
<entry>
<title>Split render-d3d11.cpp into smaller files (#2307)</title>
<updated>2022-06-30T18:09:45+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-06-30T18:09:45+00:00</published>
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<id>urn:sha1:5eee6b03c391d0bb6ed0ded2d8d91c2e525fdb97</id>
<content type='text'>
* render-d3d11 split, does not compile

* Compiles but unit tests failing

* ran premake.bat

* Readded constructor code that was accidentally removed</content>
</entry>
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