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<title>slang.git/tools/gfx/d3d11/d3d11-helper-functions.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-11-05T17:47:26+00:00</updated>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Some small fixes with Windows/DX usage (#2797)</title>
<updated>2023-04-14T09:08:18+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-04-14T09:08:18+00:00</published>
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<id>urn:sha1:4c9c8a7a4d9b97fec6041a562638fbea521533ed</id>
<content type='text'>
* Correct case of windows.h includes

* Use Slang::SharedLibrary to load directx dlls

* s/max/std::max/

* Factor common OS code in calcHasApi

* Add DXIL test for compute/simple

* s/false/FALSE for calls to WinAPI functions

* Factor common OS code in gfxGetAdapters

* 2 missing headers

d3d12sdklayers for ID3DDebug

climits for UINT_MAX

* Define out unused function on Linux

* Only try to load Vulkan and CUDA on Windows or Linux

* simplify D3DUtil::getDxgiModule

* Remove WIN32_LEAN_AND_MEAN &amp;co from source files

Add a global define

* Set WIN32_LEAN_AND_MEAN &amp;friends in headers

Restore previous state also

* regenerate vs projects</content>
</entry>
<entry>
<title>Add AdapterLUID to identify GPU adapters (#2492)</title>
<updated>2022-11-04T16:34:53+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2022-11-04T16:34:53+00:00</published>
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<id>urn:sha1:015bde8d5a46f32979c00dbb1feb4b3d80729c44</id>
<content type='text'>
* Add AdapterLUID to identify GPU adapters

* Remove adapter option in render-test</content>
</entry>
<entry>
<title>Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)</title>
<updated>2022-11-03T15:58:49+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2022-11-03T15:58:49+00:00</published>
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<id>urn:sha1:8f9d58416934cbf850f0f01e5fefbdfe1b02d4d6</id>
<content type='text'>
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan)

* Extend to handle DirectX11 and CUDA

* Use blob to return adapter list and add AdapterList helper

* Replace strncpy with memcpy

Co-authored-by: jsmall-nvidia &lt;jsmall@nvidia.com&gt;</content>
</entry>
<entry>
<title>GFX: improve d3d12 performance. (#2408)</title>
<updated>2022-09-23T04:54:16+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-09-23T04:54:16+00:00</published>
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<id>urn:sha1:bd11629739ae2b0619699c765354894ff32dacf1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Split render-d3d11.cpp into smaller files (#2307)</title>
<updated>2022-06-30T18:09:45+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-06-30T18:09:45+00:00</published>
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<id>urn:sha1:5eee6b03c391d0bb6ed0ded2d8d91c2e525fdb97</id>
<content type='text'>
* render-d3d11 split, does not compile

* Compiles but unit tests failing

* ran premake.bat

* Readded constructor code that was accidentally removed</content>
</entry>
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