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<title>slang.git/tools/gfx/d3d/d3d-util.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>nsight Aftermath crash example (#2984)</title>
<updated>2023-07-18T22:45:38+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-07-18T22:45:38+00:00</published>
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<id>urn:sha1:1fe5e83f3dcc8ef0efa2dd083ebdfab5d0f101a9</id>
<content type='text'>
* Small fixes and improvements around reflection tool.

* Make PrettyWriter printing a class.

* Aftermath crash demo WIP.

* Enable aftermath in test project.

* Setting failCount.

* Dumping out of source maps.

* Improve comments.
Simplify handling of compile products.

* Other small fixes to aftermath example.

* Added Emit SourceLocType.
Track sourcemap association meaning.
Improved documentation.

* Small improvements.

* Capture debug information for D3D11/D3D12/Vulkan.

* Enable debug info.

* Small improvements.

* Improve aftermath example README.md.</content>
</entry>
<entry>
<title>Changes for vkd3d proton (#2813)</title>
<updated>2023-04-20T12:06:37+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-04-20T12:06:37+00:00</published>
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<id>urn:sha1:4d24f55226870055c8dcbb3409efc5355da134d7</id>
<content type='text'>
* Add some caches to .gitignore

* Remove appendWideChars

Use String::toWString instead

* s/Sleep/sleepCurrentThread

* formatting

* Expand set of shared libraries which have buggy dlclose

Work around
https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and
https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes
UB on dlclose, the dxvk libs break GDB when closed

* Add assert for specialization failure on DX11

As a band aid for https://github.com/shader-slang/slang/issues/2805

* More fine grained selection of directx features</content>
</entry>
<entry>
<title>Some small fixes with Windows/DX usage (#2797)</title>
<updated>2023-04-14T09:08:18+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-04-14T09:08:18+00:00</published>
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<id>urn:sha1:4c9c8a7a4d9b97fec6041a562638fbea521533ed</id>
<content type='text'>
* Correct case of windows.h includes

* Use Slang::SharedLibrary to load directx dlls

* s/max/std::max/

* Factor common OS code in calcHasApi

* Add DXIL test for compute/simple

* s/false/FALSE for calls to WinAPI functions

* Factor common OS code in gfxGetAdapters

* 2 missing headers

d3d12sdklayers for ID3DDebug

climits for UINT_MAX

* Define out unused function on Linux

* Only try to load Vulkan and CUDA on Windows or Linux

* simplify D3DUtil::getDxgiModule

* Remove WIN32_LEAN_AND_MEAN &amp;co from source files

Add a global define

* Set WIN32_LEAN_AND_MEAN &amp;friends in headers

Restore previous state also

* regenerate vs projects</content>
</entry>
<entry>
<title>GFX report live objects (#2609)</title>
<updated>2023-01-25T16:48:55+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2023-01-25T16:48:55+00:00</published>
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<id>urn:sha1:ae11538f5d667b11d3b3191a827093f3727eed1b</id>
<content type='text'>
* Add utility to call D3D ReportLiveObjects

* Add gfxReportLiveObjects API call

* Only warn on swapchain image references</content>
</entry>
<entry>
<title>Add AdapterLUID to identify GPU adapters (#2492)</title>
<updated>2022-11-04T16:34:53+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2022-11-04T16:34:53+00:00</published>
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<id>urn:sha1:015bde8d5a46f32979c00dbb1feb4b3d80729c44</id>
<content type='text'>
* Add AdapterLUID to identify GPU adapters

* Remove adapter option in render-test</content>
</entry>
<entry>
<title>Fixes to GFX. (#2083)</title>
<updated>2022-01-19T18:15:30+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-01-19T18:15:30+00:00</published>
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<id>urn:sha1:3b41c818a46cb7761e5a5f2878ceb76d9aef1a20</id>
<content type='text'>
* Fix binding null resource views in d3d12.
* Fix array render target view creation.
* Add support for more primitive topologies.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Various fixes to gfx. (#2074)</title>
<updated>2022-01-10T21:30:41+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-01-10T21:30:41+00:00</published>
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<id>urn:sha1:ad9abad220df96d2155f6825f158b7f6327b7ea8</id>
<content type='text'>
* Various gfx fixes.

* Fixup.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>gfx: Implement remaining resource commands on D3D12. (#2054)</title>
<updated>2021-12-13T17:57:40+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-12-13T17:57:40+00:00</published>
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<id>urn:sha1:c1064a263350ee6042625bf368a97f7fe94dcd39</id>
<content type='text'>
Includes: `textureBarrier`, `copyTexture`, `uploadTextureData`, `copyTextureToBuffer`, and `textureSubresourceBarrier`.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>gfx: Add more fixed function states and instancing draw calls. (#2023)</title>
<updated>2021-11-22T19:24:25+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-11-22T19:24:25+00:00</published>
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<id>urn:sha1:fd46034bf2de59b8ad51743e62b26359678432f7</id>
<content type='text'>
* gfx: Add more fixed function states and instancing draw calls.

* Fix clang error.

* Fix clang.

* Fixes.

* Add `AccelerationStructureCurrentSize` enum.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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