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<title>slang.git/tools/gfx/d3d/d3d-swapchain.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-11-05T17:47:26+00:00</updated>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>nsight Aftermath crash example (#2984)</title>
<updated>2023-07-18T22:45:38+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-07-18T22:45:38+00:00</published>
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<id>urn:sha1:1fe5e83f3dcc8ef0efa2dd083ebdfab5d0f101a9</id>
<content type='text'>
* Small fixes and improvements around reflection tool.

* Make PrettyWriter printing a class.

* Aftermath crash demo WIP.

* Enable aftermath in test project.

* Setting failCount.

* Dumping out of source maps.

* Improve comments.
Simplify handling of compile products.

* Other small fixes to aftermath example.

* Added Emit SourceLocType.
Track sourcemap association meaning.
Improved documentation.

* Small improvements.

* Capture debug information for D3D11/D3D12/Vulkan.

* Enable debug info.

* Small improvements.

* Improve aftermath example README.md.</content>
</entry>
<entry>
<title>GFX renaming work part 2: slang-gfx.h renames (#2194)</title>
<updated>2022-04-21T19:59:09+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-04-21T19:59:09+00:00</published>
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<id>urn:sha1:f493d24c70a6227754296439e97adf35ec412496</id>
<content type='text'>
* Fixed all build errors and type conversion warnings from renames in slang-gfx.h

* Made necessary build fixes to the CUDA implementation

* Renamed ITextureResource::Size to ITextureResource::Extents

* More rename changes based on CI errors

* More renames to fix CI build errors

* Rerun tests</content>
</entry>
<entry>
<title>gfx: d3d12 performance optimizations. (#2140)</title>
<updated>2022-02-23T18:30:19+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-02-23T18:30:19+00:00</published>
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<id>urn:sha1:393d5beb1e0e71e6f2a384c9ab19b717f389a056</id>
<content type='text'>
* gfx: d3d12 performance optimizations.

* Fix.

* Fix unit test bug.

* Add gfx interface for directly allocating GPU descriptor tables.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>gfx: defer downstream shader compilation until draw/dispatch. (#2139)</title>
<updated>2022-02-20T22:37:41+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-02-20T22:37:41+00:00</published>
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<id>urn:sha1:c4790309ec46ae2f4f7c49eb50699a950ee7a9a4</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>gfx: Various Vulkan fixes. (#2129)</title>
<updated>2022-02-11T20:56:17+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-02-11T20:56:17+00:00</published>
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<id>urn:sha1:167300eef147f3008876516a6464196458518ccc</id>
<content type='text'>
* gfx: Various Vulkan fixes.

* Fix test case.

* Fix vulkan crash.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Improve robustness of gfx lifetime management. (#1788)</title>
<updated>2021-04-09T04:10:30+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-04-09T04:10:30+00:00</published>
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<id>urn:sha1:8a71039475212fb1e1a6dd2fd2911d02769637ef</id>
<content type='text'>
* Improve robustness of gfx lifetime management.

* fix clang error

* fix clang error

* Fix clang warning</content>
</entry>
<entry>
<title>Swapchain resize and rename to `IDevice` (#1741)</title>
<updated>2021-03-10T18:58:15+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-10T18:58:15+00:00</published>
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<id>urn:sha1:6ef4054f8a8aea4ec61481057fa7e16aaecde6d7</id>
<content type='text'>
* Swapchain resize

* Fix.</content>
</entry>
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