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<title>slang.git/tools/gfx/cuda/cuda-helper-functions.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21'/>
<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>[gfx] use CUDA driver API (#3776)</title>
<updated>2024-03-15T17:25:21+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-03-15T17:25:21+00:00</published>
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<id>urn:sha1:9ee88a43f4e67d9c714c27bf968401b6bf7524af</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add AdapterLUID to identify GPU adapters (#2492)</title>
<updated>2022-11-04T16:34:53+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2022-11-04T16:34:53+00:00</published>
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<id>urn:sha1:015bde8d5a46f32979c00dbb1feb4b3d80729c44</id>
<content type='text'>
* Add AdapterLUID to identify GPU adapters

* Remove adapter option in render-test</content>
</entry>
<entry>
<title>Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)</title>
<updated>2022-11-03T15:58:49+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2022-11-03T15:58:49+00:00</published>
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<id>urn:sha1:8f9d58416934cbf850f0f01e5fefbdfe1b02d4d6</id>
<content type='text'>
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan)

* Extend to handle DirectX11 and CUDA

* Use blob to return adapter list and add AdapterList helper

* Replace strncpy with memcpy

Co-authored-by: jsmall-nvidia &lt;jsmall@nvidia.com&gt;</content>
</entry>
<entry>
<title>Split render-cuda.cpp into smaller files (#2334)</title>
<updated>2022-07-25T20:36:43+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-07-25T20:36:43+00:00</published>
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<id>urn:sha1:ce6e946f6f4882aba8a62392ae791c948633e2e3</id>
<content type='text'>
* render-cuda split, compile errors galore due to missing includes etc.

* render-cuda split and fully compiles

* Ran premake.bat to disable cuda; Added all new files

* Removed render-cuda files

* CI fixes

* Rerun CI</content>
</entry>
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