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<title>slang.git/tools/gfx-util/shader-cursor.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-07-09T06:44:56+00:00</updated>
<entry>
<title>Convert gfx unit tests and examples to use slang-rhi (#7577)</title>
<updated>2025-07-09T06:44:56+00:00</updated>
<author>
<name>Gangzheng Tong</name>
<email>tonggangzheng@gmail.com</email>
</author>
<published>2025-07-09T06:44:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=43d0c2100ef1a5df4b54525e50eb29fe7c39ec16'/>
<id>urn:sha1:43d0c2100ef1a5df4b54525e50eb29fe7c39ec16</id>
<content type='text'>
* Port first gfx unit test to slang-rhi

* port triangle example to use slang-rhi

* port platform-test to slang-rhi

* Update platform-test to throttle mouse move events

* port gpu-printing example to use slang-rhi

* port model-viewer example to use slang-rhi

* port ray-tracing example to use slang-rhi

* port ray-tracing pipeline example to use slang-rhi

* port reflection parameter blocks example to use slang-rhi

* port shader-object example to use slang-rhi

* port shader-toy example to use slang-rhi

* Port most of tests to slang-rhi

* port link-time-constant-array-size to use slang-rhi

* Fix tests and find matching tests in slang-rhi

* port autodiff-texture

* remove gfx target; port nv-aftermath-example

* update include path for shader-cursor.h

* Disabled 2 more ported tests

* fix build error

* remove gfx test

* put slang-rhi (static-lib) before slang (shared)

* format code (#7621)

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;

* add debug callback

* format code (#7649)

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;

* Address review comments; revert back to use SLANG_CHECK_MSG

---------

Co-authored-by: slangbot &lt;ellieh+slangbot@nvidia.com&gt;
Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Type layouts for structured buffers with counters (#3269)</title>
<updated>2023-10-17T22:26:00+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-10-17T22:26:00+00:00</published>
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<id>urn:sha1:7826afcaad78cc33c976bb3db3cdc9eada4c77e8</id>
<content type='text'>
* More tests for append structured buffer

* Append and Consume structured buffer tests for DX12

* neaten

* test wobble

* Add counter layout information to append/consume structured buffers

* add getRWStructuredBufferType

* Correct definition of get size for append/consume structured buffers

* tweak append structured buffer test

* Allow initializing counter buffer in render test

* vulkan test for consume structured buffer

* Handle null counterVarLayout in getExplicitCounterBindingRangeOffset

* remove dead code

* Implement atomic counter increment/decrement for spirv

* explicit spirv test

* Add missing check on result

* Hold on to counter resources

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>GFX renaming work part 2: slang-gfx.h renames (#2194)</title>
<updated>2022-04-21T19:59:09+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-04-21T19:59:09+00:00</published>
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<id>urn:sha1:f493d24c70a6227754296439e97adf35ec412496</id>
<content type='text'>
* Fixed all build errors and type conversion warnings from renames in slang-gfx.h

* Made necessary build fixes to the CUDA implementation

* Renamed ITextureResource::Size to ITextureResource::Extents

* More rename changes based on CI errors

* More renames to fix CI build errors

* Rerun tests</content>
</entry>
<entry>
<title>D3D12 and Vulkan to CUDA Texture Sharing (#2038)</title>
<updated>2021-12-08T19:38:14+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2021-12-08T19:38:14+00:00</published>
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<id>urn:sha1:9606401e1de1002e3ad070bc5c6384fa5bc4d9ff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework shader object specialization control interface. (#1857)</title>
<updated>2021-05-25T22:22:39+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-05-25T22:22:39+00:00</published>
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<id>urn:sha1:89f67d9c626fa193dba4adafcb54e46b13aa5e98</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[gfx] Support StructuredBuffer&lt;IInterface&gt;. (#1851)</title>
<updated>2021-05-21T23:38:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-05-21T23:38:33+00:00</published>
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<id>urn:sha1:7f8a9994d0bd99a171a1daa0bce46d92c02ccffd</id>
<content type='text'>
Co-authored-by: T. Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Make gfx library visible to external user. (#1719)</title>
<updated>2021-02-19T18:11:01+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-02-19T18:11:01+00:00</published>
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<id>urn:sha1:5f7dc28a6d139487bab4ce61a60f12b3c53b6265</id>
<content type='text'>
* Make gfx library visible to external user.

* Fixup</content>
</entry>
<entry>
<title>Integrate reflection more deeply into gfx layer (#1677)</title>
<updated>2021-01-26T21:32:03+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-01-26T21:32:03+00:00</published>
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<id>urn:sha1:a90c850735664e2928e4cc961442a126c6859b97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make  `ShaderCursor` no longer depend on core. (#1661)</title>
<updated>2021-01-19T17:10:15+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-19T17:10:15+00:00</published>
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<id>urn:sha1:c6fd4a5b35911f0f056f6e924a2dbc86e328cc46</id>
<content type='text'>
</content>
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