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<title>slang.git/tools/gfx-unit-test/shader-cache-graphics-vertex.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2022-12-12T18:25:48+00:00</updated>
<entry>
<title>Refactor shader cache (#2558)</title>
<updated>2022-12-12T18:25:48+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2022-12-12T18:25:48+00:00</published>
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<id>urn:sha1:c2dc1a86ed2f5e160749fe9f99b70db6c3e4d7a6</id>
<content type='text'>
* Fix a bug in Path::find

* Fix code formatting

* Fix LockFile and add LockFileGuard

* Add PersistentCache and unit test

* Replace file path dependency list with source file dependency list

* Add note on ordering in Module/FileDependencyList

* Remove old shader cache code

* Refactor shader cache implementation

* Temporarily skip unit tests reading/writing files

* Fix warning

* Reenable lock file test

* Rename shader cache tests and disable crashing test

* Testing

* Stop using Path::getCanonical

* Fix persistent cache lock and test

* Fix threading issues

* Move adding file dependency hashes to getEntryPointHash()

* Fix handling of #include files

* Allow specifying additional search paths for gfx testing device

* Work on shader cache tests

* Update project files

* Revive shader cache graphics tests

* Split graphics pipeline test

* Fix compilation</content>
</entry>
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