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<title>slang.git/tools/gfx-unit-test/resolve-resource-shader.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2022-01-25T18:26:29+00:00</updated>
<entry>
<title>Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)</title>
<updated>2022-01-25T18:26:29+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2022-01-25T18:26:29+00:00</published>
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<id>urn:sha1:6528b1c7f32d8e2c8de8f4e1dd386533cd14b8f1</id>
<content type='text'>
* Added implementations for resolveResource to both D3D and Vulkan backends

* Simple test for resolving a multisampled resource written and confirmed to run successfully for D3D12

* Fixed a bug preventing MSAA from working in Vulkan

* Changed test format to RGBA32 Float (because swiftshader)</content>
</entry>
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