<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tools/gfx-unit-test/mutable-shader-object.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2021-10-18T19:19:45+00:00</updated>
<entry>
<title>GFX: implement mutable shader objects. (#1963)</title>
<updated>2021-10-18T19:19:45+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-10-18T19:19:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=2f44d9e01234911dd563f0456b9d861fd8db286d'/>
<id>urn:sha1:2f44d9e01234911dd563f0456b9d861fd8db286d</id>
<content type='text'>
* GFX: implement mutable shader objects.

* Revert unnecessary changes

* Revert more changes.

* Fix clang errors.

* Fix clang/gcc errors.

* Fix clang errors.

* Remove CPU test.

* Fix after merge.

* Fix after merge.

* Remove gl test

* Code review fixes.

* Fixing all vk validation errors.

* Flush test output more often.

* Fix a crash in `specializeDynamicAssociatedTypeLookup`.

* temporarily disable std-lib-serialize test to see what happens

* Fix crashes.

* Make sure cpu gfx unit tests are properly disabled on TeamCity.

* Disable cpu test.

* Fix.

* Fix cuda.

* Disable nv-ray-tracing-motion-blur

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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