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<title>slang.git/tests/wgsl/semantic-coverage.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2024-12-02T19:45:04+00:00</updated>
<entry>
<title>Varying inputs and outputs for wgsl (#5669)</title>
<updated>2024-12-02T19:45:04+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-12-02T19:45:04+00:00</published>
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<content type='text'>
Closes https://github.com/shader-slang/slang/issues/5067

New tests, covering what's declared supported in the WGSL support docs

- tests/wgsl/semantic-coverage.slang
- tests/wgsl/semantic-depth.slang
- tests/wgsl/semantic-dispatch-thread-id.slang
- tests/wgsl/semantic-group-id.slang
- tests/wgsl/semantic-group-index.slang
- tests/wgsl/semantic-group-thread-id.slang
- tests/wgsl/semantic-instance-id.slang
- tests/wgsl/semantic-is-front-face.slang
- tests/wgsl/semantic-position.slang
- tests/wgsl/semantic-sample-index.slang
- tests/wgsl/semantic-vertex-id.slang

WGSL enabled existing tests:
- tests/compute/compile-time-loop.slang
- tests/compute/constexpr.slang
- tests/compute/discard-stmt.slang
- tests/metal/nested-struct-fragment-input.slang
- tests/metal/nested-struct-fragment-output.slang
- tests/metal/nested-struct-multi-entry-point-vertex.slang
- tests/metal/no-struct-vertex-output.slang
- tests/metal/sv_target-complex-1.slang
- tests/metal/sv_target-complex-2.slang
- tests/bugs/texture2d-gather.hlsl
- tests/render/cross-compile-entry-point.slang
- tests/render/nointerpolation.hlsl
- tests/render/render0.hlsl
- tests/render/cross-compile0.hlsl
- tests/render/imported-parameters.hlsl
- tests/render/unused-discard.hlsl

Can't be enabled due to missing wgsl features

- tests/compute/texture-sampling.slang

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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