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<title>slang.git/tests/spirv/vk-offset.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-04-21T18:46:23+00:00</updated>
<entry>
<title>Add `vk::offset` to specify member offsets for push constants (#6797)</title>
<updated>2025-04-21T18:46:23+00:00</updated>
<author>
<name>Darren Wihandi</name>
<email>65404740+fairywreath@users.noreply.github.com</email>
</author>
<published>2025-04-21T18:46:23+00:00</published>
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<content type='text'>
* Add struct member offset qualifier for SPIRV

* Implement for GLSL target and add tests

* clean up

* fix formatting

* fix typo

* renamed GLSLStructOffset to VkStructOffset and added emit-spirv-via-glsl test case</content>
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