<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/spirv/sv-vulkan-sample-position.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2025-08-21T00:30:44+00:00</updated>
<entry>
<title>Implement SV_VulkanSamplePosition (#8236)</title>
<updated>2025-08-21T00:30:44+00:00</updated>
<author>
<name>davli-nv</name>
<email>davli@nvidia.com</email>
</author>
<published>2025-08-21T00:30:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=05f0f5603561daed2c134e13bc64649362759968'/>
<id>urn:sha1:05f0f5603561daed2c134e13bc64649362759968</id>
<content type='text'>
-Adds semantic SV_VulkanSamplePosition that emits corresponding
gl_SamplePosition and SpvBuiltinSamplePosition
-Adds gl_SamplePosition property to glsl.meta.slang
-Adds SPIRV and GLSL tests for the semantic and property
-Plan is to later implement SV_SamplePosition that follows HLSL range of
-0.5 to +0.5,
and emits GetRenderTargetSamplePosition(SV_SampleIndex) which needs more
complicated IR manipulation for HLSL and Metal

Fixes #7906

---------

Co-authored-by: ArielG-NV &lt;159081215+ArielG-NV@users.noreply.github.com&gt;</content>
</entry>
</feed>
