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<title>slang.git/tests/spirv/fwidth.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-05-01T21:51:34+00:00</updated>
<entry>
<title>Add fwidth_coarse and fwidth_fine functions (#6941)</title>
<updated>2025-05-01T21:51:34+00:00</updated>
<author>
<name>pdeayton-nv</name>
<email>205388607+pdeayton-nv@users.noreply.github.com</email>
</author>
<published>2025-05-01T21:51:34+00:00</published>
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<id>urn:sha1:7d7027853a94c83e9b90b8a11877e91cdaa3e81b</id>
<content type='text'>
Fixes #6940.

Add new Slang fwidth_coarse and fwidth_fine functions, similar to GLSL's fwidthCoarse and fwidthFine.
Move the implementation of the GLSL functions from glsl.meta.slang to hlsl.meta.slang.

Update the existing spirv/fwidth.slang test with the new functions, and add a new hlsl-intrinsic/fragment-derivative.slang test to test HLSL, SPIR-V, and GLSL targets for the new functions.</content>
</entry>
<entry>
<title>Fix spirv intrinsics for partial derivatives. (#3355)</title>
<updated>2023-11-27T21:43:54+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-11-27T21:43:54+00:00</published>
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<id>urn:sha1:b247fc135e8a0e21f33586e61ea262de9b453a78</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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