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<title>slang.git/tests/spirv/fragment-invocation-density.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-08-05T17:55:52+00:00</updated>
<entry>
<title>Implement SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate) (#8037)</title>
<updated>2025-08-05T17:55:52+00:00</updated>
<author>
<name>davli-nv</name>
<email>davli@nvidia.com</email>
</author>
<published>2025-08-05T17:55:52+00:00</published>
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* Implement SPV_EXT_fragment_invocation_density

-Adds semantics SV_FragSize and SV_FragInvocationCount and implements them for SPIRV and GLSL using the appropriate target builtins from extensions.
-Adds test case checking for expected target builtins from these semantics.
-For future work, could implement SV_FragSize using pixel shader input SV_ShadingRate for HLSL, and SV_FragInvocationCount needs research.

Fixes #7974

Generated with Claude Code

* address review feedback

https://github.com/shader-slang/slang/pull/8037#pullrequestreview-3084645845

* fixup format

* review feedback

https://github.com/shader-slang/slang/pull/8037#pullrequestreview-3086442819</content>
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