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<title>slang.git/tests/spirv/direct-spirv-control-flow.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2021-08-12T20:14:15+00:00</updated>
<entry>
<title>Further implementation of SPIRV direct emit. (#1920)</title>
<updated>2021-08-12T20:14:15+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-08-12T20:14:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6406523511037987d8b8ab881aea41389afd57eb'/>
<id>urn:sha1:6406523511037987d8b8ab881aea41389afd57eb</id>
<content type='text'>
* Further implementation of SPIRV direct emit.

This change implements:
- Struct, Vector, Matrix and Unsized Array types.
- Basic arithmetic opcodes, vector construct, swizzle etc.
- getElementPtr, getElement, fieldAddress, extractField.
- SPIRV target intrinsics with SPIRV asm code in stdlib.
- RWStructuredBuffer and StructuredBuffer.
- Pointer storage class propagation.
- Control flow.

* Fix.</content>
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