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<title>slang.git/tests/spirv/depth-replacing-none.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-04-03T20:13:09+00:00</updated>
<entry>
<title>Not emit DepthReplacing when frag shader uses SV_Position. (#3893)</title>
<updated>2024-04-03T20:13:09+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-04-03T20:13:09+00:00</published>
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<id>urn:sha1:2768e429e556f3978825beaf71cf361626057135</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix the erroneous logic of determining whether or not to emit DepthReplacing. (#3885)</title>
<updated>2024-04-02T23:30:06+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-04-02T23:30:06+00:00</published>
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<content type='text'>
* Fix the erroneous logic of determining whether or not to emit DepthReplacing.

Closes #3884.

* Fix.

* More cleanup.</content>
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