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<title>slang.git/tests/rewriter/varying-struct.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2017-07-18T19:58:48+00:00</updated>
<entry>
<title>Support scalarization of varying input/output for GLSL</title>
<updated>2017-07-18T19:58:48+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-07-18T14:49:33+00:00</published>
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GLSL technically supports varying (`in`, `out`) parameters of `struct` type, but there are some annoying constraints (not allowed for VS input), and it doesn't work with how an HLSL user would usually put "system-value" inputs/outputs into a `struct` together with ordinary inputs/outputs.

To work around this, this change adds support for using an imported Slang `struct` type for an `in` or `out` parameter, in which case it will (1) be scalarized and (2) will have system-value semantics mapped appropriately, just as for an entry-point parameter when cross-compiling an HLSL-style `main()`.

Changes:

- Add a notion of a `VaryingTupleExpr` and `VaryingTupleVarDecl`, similar to those for the resources-in-structs case

- Trigger use of these when we have a global-scope varying in/out using an imported `struct` type

- Also use these in the cross-compilation case for ordinary varying input/output (since this approach seems like it should be more general, and can hopefully handle stuff like GS input/output some day)

- When generating parameter binding information, special case global-scope input/output, and treat it the same as entry-point-parameter input/output

- Revamp how used resource ranges are computed so that we can eventually make this specific to an entry point

- Actually implement first signs of life for `maybeMoveTemp` so that assignments to the tuple-ified outputs will work better

- Add first test case that actually seems to work

- Add diagnostics for conflicting explicit bindings on a parameter

- Add diagnostic for different parameters with overlapping bindings

- Make global-scope varying input/output use a tracking data structure specific to the translation unit for computing locations (so that they are independent of other TUs)
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