<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/render/unused-discard.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2017-07-11T16:38:28+00:00</updated>
<entry>
<title>Don't emitting an imported declaration unless it is used.</title>
<updated>2017-07-11T16:38:28+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-07-10T18:31:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=d86748d3e0767c01d9be6def86df63febb82c2eb'/>
<id>urn:sha1:d86748d3e0767c01d9be6def86df63febb82c2eb</id>
<content type='text'>
This helps avoid the problem where we emit a function that does a `discard` and thus get a GLSL compilation failure in a vertex shader (that doesn't even call the function).
</content>
</entry>
</feed>
