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<title>slang.git/tests/reflection/gh-55.glsl.expected, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2024-12-21T16:14:56+00:00</updated>
<entry>
<title>Fixed stage and result field names in json reflection (#5927)</title>
<updated>2024-12-21T16:14:56+00:00</updated>
<author>
<name>Stan</name>
<email>109335133+stanoddly@users.noreply.github.com</email>
</author>
<published>2024-12-21T16:14:56+00:00</published>
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<entry>
<title>Add per-entry-point information to reflection JSON dumps</title>
<updated>2017-07-12T17:18:11+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-07-12T17:18:11+00:00</published>
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- This also adds reflection API for querying:
  - Entry point name
  - Entry point parameter list
</content>
</entry>
<entry>
<title>Fix alignment computation for `std140` uniforms</title>
<updated>2017-07-07T15:16:09+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-07-07T15:16:09+00:00</published>
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<id>urn:sha1:54519ed70fbe154e196d04a8b62f6ea6aeded52a</id>
<content type='text'>
Fixes #55

I was incorrectly computing alignment as `elementSize * elementAlignment`, rounded up to a power of two (which works out to be `elementSize` squared), when I should have been using `elementSize * elementCount`, rounded up to a power of two.
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