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<title>slang.git/tests/reflection/binding-gl.hlsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2022-05-18T17:57:37+00:00</updated>
<entry>
<title>Support for querying which parameters are used in emitted code (#2239)</title>
<updated>2022-05-18T17:57:37+00:00</updated>
<author>
<name>Alexey Panteleev</name>
<email>alpanteleev@nvidia.com</email>
</author>
<published>2022-05-18T17:57:37+00:00</published>
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<content type='text'>
See https://github.com/shader-slang/slang/issues/2213 </content>
</entry>
<entry>
<title>Feature/attributed binding (#621)</title>
<updated>2018-07-31T15:03:53+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2018-07-31T15:03:53+00:00</published>
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<id>urn:sha1:9914ca800c92e9b3fe768dec4e913a302f3d678d</id>
<content type='text'>
* Typo fix, and added dxc to command line documentation.

* Fix small typos.
Added support for Scope to lexer.
Fix bug in Token ctor.

* Add support for attribute names that are scoped.

* Added GLSLBindingAttribute. Make binding work through core.met.slang.

* Allow [[gl::binding(binding, set)]]
[[vk::binding(binding,set)]]
</content>
</entry>
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