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<title>slang.git/tests/preprocessor/elif-eval.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2023-07-31T19:40:29+00:00</updated>
<entry>
<title>Fix for #elif evaluation issue (#3038)</title>
<updated>2023-07-31T19:40:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-07-31T19:40:29+00:00</published>
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<content type='text'>
* A more way robust way to handle resource consumption might use multiple `kind`s on GLSL emit.

* Improve method naming and some comments.

* Small consistency fix.

* Fix issue with #elif evaluation.

* Add a test.</content>
</entry>
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