<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/pipeline/rasterization/mesh, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-09-30T18:21:27+00:00</updated>
<entry>
<title>Enable metal tests (#8446)</title>
<updated>2025-09-30T18:21:27+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-30T18:21:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=8086adc90b69f3199767c0617e2c429ce6b27f67'/>
<id>urn:sha1:8086adc90b69f3199767c0617e2c429ce6b27f67</id>
<content type='text'>
Enables all tests/metal/ tests that can be easily enabled.

These tests were not originally designed as render tests; they are
generally being enabled for pipecleaning purposes, and will not be
rigorously testing the corresponding funcitonality.

Where they cannot be enabled as render tests, and a metallib test wasn't
already enabled, a metallib test was enabled instead (where possible).

Fixes #7892</content>
</entry>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f02b08490aa905f42a8d90381db84b1f8e409c0c'/>
<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Add WorkgroupCount function (#7734)</title>
<updated>2025-07-12T00:46:22+00:00</updated>
<author>
<name>davli-nv</name>
<email>davli@nvidia.com</email>
</author>
<published>2025-07-12T00:46:22+00:00</published>
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<id>urn:sha1:d39590228241cb42d72f493f6f484c5ea93df934</id>
<content type='text'>
Fixes #7733

Copy gl_NumWorkGroups into hlsl.meta.slang as WorkgroupCount function so
that it can be used for GLSL and SPIR-V targets without GLSL syntax.

Also change WorkgroupSize function to allow use with mesh shading capability.
Update pipeline/rasterization/mesh/task-simple.slang to test it in task and mesh stages.</content>
</entry>
<entry>
<title>Migrate render-test away from deprecated compile request API (#6514)</title>
<updated>2025-03-12T11:44:57+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2025-03-12T11:44:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f4d5372d3354e62770b076b47892b5172223e98a'/>
<id>urn:sha1:f4d5372d3354e62770b076b47892b5172223e98a</id>
<content type='text'>
* Add a simple interface parameter test

Since there's no documentation, it's nice to have a simple test case in order to
experiment with this feature of the testing framework.

* Add shader entry point attributes to tests

* Fix specialization arguments for tests

- Add some missing arguments
- Rremove one extraneous argument.

* Stop using deprecated compile request in render-test

Use a session object instead of the deprecated compile request object.
This closes issue #4760.</content>
</entry>
<entry>
<title>Feature/initialize list side branch (#6058)</title>
<updated>2025-02-05T18:37:03+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2025-02-05T18:37:03+00:00</published>
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<id>urn:sha1:9ec6b91686b651d959fd9ffbec283845bd725dd6</id>
<content type='text'>
* SP004: implement initialize list translation to ctor

- We synthesize a member-wise constructor for each struct follow
   the rules described in SP004.
- Add logic to translate the initialize list to constructor invoke
- Add cuda-host decoration for the synthesized constructor
- Remove the default constructor when we have a valid member init constructor
- Disable -zero-initialize option, will re-implement it in followup (#6109).
- Fix the overload lookup issue
    When creating invoke expression for ctor, we need to call
    ResolveInvoke() to find us the best candidates, however
    the existing lookup logic could find us the base constructor
    for child struct, we should eliminate this case by providing
    the LookupOptions::IgnoreInheritance to lookup, this requires
    us to create a subcontext on SemanticsVisitor to indicate that
    we only want to use this option on looking the constructor.
- Do not implicit initialize a struct that doesn't have explicit default
   constructor.

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Update SPIRV submodules and fix tests (#6222)</title>
<updated>2025-01-30T01:42:28+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-01-30T01:42:28+00:00</published>
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<id>urn:sha1:cbcb97a64c0b7b908fc7be565b0d6141d2f1a1f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update spirv-header and spirv-tools to Jun/2024 (#4679)</title>
<updated>2024-07-18T20:21:12+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2024-07-18T20:21:12+00:00</published>
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<id>urn:sha1:ad379b7c532bef5ac49e6d730027ac8751e618d7</id>
<content type='text'>
The following external directories are updated.
It is to use a new SPIRV keyword, "OpExtInstWithForwardRefs".

Related to #4304

external/spirv-header:
&gt; commit 2acb319af38d43be3ea76bfabf3998e5281d8d12
&gt; Author: Kévin Petit kevin.petit@arm.com
&gt; Date: Wed Jun 12 16:41:14 2024 +0100
&gt; SPV_ARM_cooperative_matrix_layouts (#433)

external/spirv-tools:
&gt; commit ce46482db7ab3ea9c52fce832d27ca40b14f8e87
&gt; Author: Nathan Gauër brioche@google.com
&gt; Date: Thu Jun 6 12:17:51 2024 +0200
&gt; Add KHR suffix to OpExtInstWithForwardRef opcode. (#5704)
&gt; The KHR suffix was missing from the published SPIR-V extension.
&gt; This is now fixed, but requires some patches in SPIRV-Tools.

external/spirv-tools-generated:
This is generated from spirv-tools</content>
</entry>
<entry>
<title>Capability System: Implicit capability upgrade warning/error (#4241)</title>
<updated>2024-06-12T20:38:23+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2024-06-12T20:38:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=8813c610562b1c30222ec3ef0734ef601d43b617'/>
<id>urn:sha1:8813c610562b1c30222ec3ef0734ef601d43b617</id>
<content type='text'>
* capability upgrade warning/error

adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly.

* add glsl profile caps

* add GLSL and HLSL capabilities to the associated capability

* syntax error in capdef

* only error if user explicitly enables capabilities

1. changed testing infrastructure to not set a `profile` explicitly,
2. Added tests to be sure this works as intended with user API and with slangc command line

* Change capability atom definitions and how Slang manages them to fix errors

1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions.
2. add spirv version, and hlsl sm version (and equivlent) capability dependencies
3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work).

* check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5)

* remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv

* apply workaround for glslang bug with rayquery usage

* ensure capabilities targetted by a profile and added together by a user are valid

* remove additions to `spirv_1_*` wrapper

* spirv_* -&gt; glsl_spirv fix

* fix bug where incompatable profiles would cause invalid target caps

* try to avoid joining invalid capabilities

* fix the warning/error &amp; printing

* run through tests to fix capability system and test mistakes

many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons
1. the test tooling does not handle arguments the same as `slangc`
2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario

* set some sm_4_1 intrinsics to sm_4_0

* replace `GLSL_` defs with `glsl_`

* swap the unsupported render-test syntax for working syntax

* set d3d11/d3d12 profile defaults

this is required since sm version changes compiled code &amp; behavior

* adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default

* cleanup

* address review

* incorrect styling

* change `bitscanForward` to work as intended on 32 bit targets

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>WIP: Force Inline If RefType (#4005)</title>
<updated>2024-04-26T05:27:30+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2024-04-26T05:27:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e91bd3b0bdc50f66bfd302ff079c65fba5126474'/>
<id>urn:sha1:e91bd3b0bdc50f66bfd302ff079c65fba5126474</id>
<content type='text'>
* Force Inline if reftype

Fixes #3997.
If we are using a refType, we now ForceInline.

remarks:
1. Modifications were made in slang-ir-glsl-legalize to change how we translate GlobalParam proxy's into GlobalParam.
 a. We now handle the senario where a globalParam is used in multiple disjoint blocks (like 2 different functions).

* try to figure out why CI fails but local works

try to inline DispatchMesh, works locally, may fail on CI(?)

* try another fix

* add task tests + don't allow semi-early task-shader inline

Task shader uses DispatchMesh which is a very big 'hack' where we check for the function name and modify the callees in very large ways. This function does inline, but it cannot inline early due to future mangling that this operation requires todo. This is reflected with the `[noRefInline]` modifier. It is a modifier so users may stop mandatory inlines with `__ref` parameter.</content>
</entry>
<entry>
<title>Switch to direct-to-spirv backend as default. (#4002)</title>
<updated>2024-04-23T19:14:21+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-04-23T19:14:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f1de1817ca10e34ec6a844100f10f0de3340c9f2'/>
<id>urn:sha1:f1de1817ca10e34ec6a844100f10f0de3340c9f2</id>
<content type='text'>
* Switch to direct-to-spirv backend as default.

* Fix slang-test.

* Fix.

* Fix.</content>
</entry>
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