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<title>slang.git/tests/pipeline/rasterization/mesh/hello.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-07-18T20:21:12+00:00</updated>
<entry>
<title>Update spirv-header and spirv-tools to Jun/2024 (#4679)</title>
<updated>2024-07-18T20:21:12+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2024-07-18T20:21:12+00:00</published>
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<id>urn:sha1:ad379b7c532bef5ac49e6d730027ac8751e618d7</id>
<content type='text'>
The following external directories are updated.
It is to use a new SPIRV keyword, "OpExtInstWithForwardRefs".

Related to #4304

external/spirv-header:
&gt; commit 2acb319af38d43be3ea76bfabf3998e5281d8d12
&gt; Author: Kévin Petit kevin.petit@arm.com
&gt; Date: Wed Jun 12 16:41:14 2024 +0100
&gt; SPV_ARM_cooperative_matrix_layouts (#433)

external/spirv-tools:
&gt; commit ce46482db7ab3ea9c52fce832d27ca40b14f8e87
&gt; Author: Nathan Gauër brioche@google.com
&gt; Date: Thu Jun 6 12:17:51 2024 +0200
&gt; Add KHR suffix to OpExtInstWithForwardRef opcode. (#5704)
&gt; The KHR suffix was missing from the published SPIR-V extension.
&gt; This is now fixed, but requires some patches in SPIRV-Tools.

external/spirv-tools-generated:
This is generated from spirv-tools</content>
</entry>
<entry>
<title>Switch to direct-to-spirv backend as default. (#4002)</title>
<updated>2024-04-23T19:14:21+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-04-23T19:14:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f1de1817ca10e34ec6a844100f10f0de3340c9f2'/>
<id>urn:sha1:f1de1817ca10e34ec6a844100f10f0de3340c9f2</id>
<content type='text'>
* Switch to direct-to-spirv backend as default.

* Fix slang-test.

* Fix.

* Fix.</content>
</entry>
<entry>
<title>Mesh shader refactoring and bugfixes (#3702)</title>
<updated>2024-03-15T00:48:41+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-03-15T00:48:41+00:00</published>
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<id>urn:sha1:d40931cc8bde13520ea45769cf94e7cc6cc9065f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix generic specialization bug. (#3290)</title>
<updated>2023-10-26T17:45:08+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-10-26T17:45:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=927d176be9ba03be161375b8695de1f0a37f1785'/>
<id>urn:sha1:927d176be9ba03be161375b8695de1f0a37f1785</id>
<content type='text'>
* Fix generic specialization bug.

* Update test.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Mesh shader support (#2464)</title>
<updated>2022-11-16T01:49:06+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2022-11-16T01:49:06+00:00</published>
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<id>urn:sha1:1643471da0d6239177d11b0301c26d1adf95c0fb</id>
<content type='text'>
* Add gdb generated files to .gitignore

* Switch to c++17

TODO: Ellie update coding style doc

* WIP mesh shaders

* Add MeshOutputType and mesh output decorations

* Lift array type layout creation out of _createTypeLayout

in preparation for sharing it elsewhere

* Initial pass at GLSL legalization for mesh shaders

* Create output types for builtin mesh outputs

This should be rendered as an out paramter block

* Handle writes to member fields in mesh shader output

* Per primitive output from mesh shaders

* Add mesh shader tests

* Redeclare mesh output builtins

* Remove unused instruction

* Emit explicit mesh output max max size

* Add unimplemented warning for array members in mesh output

* Implement mesh output splitting for GLSL in terms of getSubscriptVal

* Allow HLSL syntax for mesh output modifiers

* Improve error messages for mesh output

* Add test for HLSL style mesh output syntax

* Emit explicit mesh output indices max size

* HLSL generation support for mesh shaders

* Better errors for mesh shader misuse

* Neaten comments

* Regenerate vs2019 project files

* Fix build on vs2019

* Retreat on c++17

Will make the change in a separate PR

* slang-glslang binary dep 11.10.0 -&gt; 11.12.0-32

* Fixes for msvc compiler

* Update msvc project</content>
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