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<title>slang.git/tests/pipeline/rasterization/mesh/hello.slang.glsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2023-02-16T21:55:32+00:00</updated>
<entry>
<title>Overhaul global inst deduplication and cpp/cuda backend. (#2654)</title>
<updated>2023-02-16T21:55:32+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-16T21:55:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4c4826d47eeef4675daae4ae53ff76f4d5ebd84a'/>
<id>urn:sha1:4c4826d47eeef4675daae4ae53ff76f4d5ebd84a</id>
<content type='text'>
* Overhaul global inst deduplication and cpp/cuda backend.

* Update IR documentation.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Arithmetic simplifications and more IR clean up logic. (#2632)</title>
<updated>2023-02-08T02:36:35+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-08T02:36:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4be623c52a6518eb86756a0369706c1d6670f6bb'/>
<id>urn:sha1:4be623c52a6518eb86756a0369706c1d6670f6bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reimplement address elimination. (#2605)</title>
<updated>2023-01-25T06:16:21+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-01-25T06:16:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=951ad25e0a9c3b0089c6b996b8e821ac93cf5766'/>
<id>urn:sha1:951ad25e0a9c3b0089c6b996b8e821ac93cf5766</id>
<content type='text'>
* Reimplement address elimination pass.

* Fix error.

* Update test references.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Mesh shader support (#2464)</title>
<updated>2022-11-16T01:49:06+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2022-11-16T01:49:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1643471da0d6239177d11b0301c26d1adf95c0fb'/>
<id>urn:sha1:1643471da0d6239177d11b0301c26d1adf95c0fb</id>
<content type='text'>
* Add gdb generated files to .gitignore

* Switch to c++17

TODO: Ellie update coding style doc

* WIP mesh shaders

* Add MeshOutputType and mesh output decorations

* Lift array type layout creation out of _createTypeLayout

in preparation for sharing it elsewhere

* Initial pass at GLSL legalization for mesh shaders

* Create output types for builtin mesh outputs

This should be rendered as an out paramter block

* Handle writes to member fields in mesh shader output

* Per primitive output from mesh shaders

* Add mesh shader tests

* Redeclare mesh output builtins

* Remove unused instruction

* Emit explicit mesh output max max size

* Add unimplemented warning for array members in mesh output

* Implement mesh output splitting for GLSL in terms of getSubscriptVal

* Allow HLSL syntax for mesh output modifiers

* Improve error messages for mesh output

* Add test for HLSL style mesh output syntax

* Emit explicit mesh output indices max size

* HLSL generation support for mesh shaders

* Better errors for mesh shader misuse

* Neaten comments

* Regenerate vs2019 project files

* Fix build on vs2019

* Retreat on c++17

Will make the change in a separate PR

* slang-glslang binary dep 11.10.0 -&gt; 11.12.0-32

* Fixes for msvc compiler

* Update msvc project</content>
</entry>
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