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<title>slang.git/tests/pipeline/rasterization/mesh/component-write.slang.glsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-01-24T23:36:49+00:00</updated>
<entry>
<title>[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)</title>
<updated>2024-01-24T23:36:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-01-24T23:36:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e7b6de334f320429462a0257e2191ccf3cbc9a0d'/>
<id>urn:sha1:e7b6de334f320429462a0257e2191ccf3cbc9a0d</id>
<content type='text'>
* [SPIRV] Support `globallycoherent` modifier.

* Fix.

* Disable executable cooperative vector tests.

* Update expected failure.

* [SPIRV] Emit varying output index decoration.

* Add test.

* Update tests.

* Fix test.

* Emit `SpvExecutionModeEarlyFragmentTests`.

* Lower `StructuredBuffer&lt;bool&gt;`.

* Support globallycoherent on ByteAddressBuffer.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Overhaul global inst deduplication and cpp/cuda backend. (#2654)</title>
<updated>2023-02-16T21:55:32+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-16T21:55:32+00:00</published>
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<id>urn:sha1:4c4826d47eeef4675daae4ae53ff76f4d5ebd84a</id>
<content type='text'>
* Overhaul global inst deduplication and cpp/cuda backend.

* Update IR documentation.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Mesh shader support (#2464)</title>
<updated>2022-11-16T01:49:06+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2022-11-16T01:49:06+00:00</published>
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<id>urn:sha1:1643471da0d6239177d11b0301c26d1adf95c0fb</id>
<content type='text'>
* Add gdb generated files to .gitignore

* Switch to c++17

TODO: Ellie update coding style doc

* WIP mesh shaders

* Add MeshOutputType and mesh output decorations

* Lift array type layout creation out of _createTypeLayout

in preparation for sharing it elsewhere

* Initial pass at GLSL legalization for mesh shaders

* Create output types for builtin mesh outputs

This should be rendered as an out paramter block

* Handle writes to member fields in mesh shader output

* Per primitive output from mesh shaders

* Add mesh shader tests

* Redeclare mesh output builtins

* Remove unused instruction

* Emit explicit mesh output max max size

* Add unimplemented warning for array members in mesh output

* Implement mesh output splitting for GLSL in terms of getSubscriptVal

* Allow HLSL syntax for mesh output modifiers

* Improve error messages for mesh output

* Add test for HLSL style mesh output syntax

* Emit explicit mesh output indices max size

* HLSL generation support for mesh shaders

* Better errors for mesh shader misuse

* Neaten comments

* Regenerate vs2019 project files

* Fix build on vs2019

* Retreat on c++17

Will make the change in a separate PR

* slang-glslang binary dep 11.10.0 -&gt; 11.12.0-32

* Fixes for msvc compiler

* Update msvc project</content>
</entry>
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