<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/pipeline/rasterization/get-attribute-at-vertex-struct.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2025-08-06T19:29:28+00:00</updated>
<entry>
<title>Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL (#8067)</title>
<updated>2025-08-06T19:29:28+00:00</updated>
<author>
<name>davli-nv</name>
<email>davli@nvidia.com</email>
</author>
<published>2025-08-06T19:29:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=5074c4948d73b451c74bd21ac139d69eaeb390f3'/>
<id>urn:sha1:5074c4948d73b451c74bd21ac139d69eaeb390f3</id>
<content type='text'>
* Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL

- Added test case with both regular and noperspective SV_Barycentrics inputs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: davli-nv &lt;davli-nv@users.noreply.github.com&gt;

* fixup format

* address review

https://github.com/shader-slang/slang/pull/8067#pullrequestreview-3090037501

* address review

https://github.com/shader-slang/slang/pull/8067#discussion_r2255818595

* add test case from review

---------

Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: davli-nv &lt;davli-nv@users.noreply.github.com&gt;</content>
</entry>
</feed>
