<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/pipeline/rasterization/conservative-rasterization, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2023-09-20T10:30:27+00:00</updated>
<entry>
<title>Direct SPIRV: Rasterization pipeline tests. (#3216)</title>
<updated>2023-09-20T10:30:27+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-09-20T10:30:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=73292d9f3a1c790f72802dfe4cce57a1353dece6'/>
<id>urn:sha1:73292d9f3a1c790f72802dfe4cce57a1353dece6</id>
<content type='text'>
* Direct SPIRV: Rasterization pipeline tests.

* Fixup.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Improved SCCP, inlining and resource specialization passes, legalize `ImageSubscript` for GLSL (#2146)</title>
<updated>2022-02-26T04:49:31+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-02-26T04:49:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=c31577953d5041c82375c22d847c2eba06106c58'/>
<id>urn:sha1:c31577953d5041c82375c22d847c2eba06106c58</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add GLSL support for SV_InnerCoverage (#1740)</title>
<updated>2021-03-08T21:05:56+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-03-08T21:05:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=2765861cdc104e6104a31cf9e20800b8d1dfae26'/>
<id>urn:sha1:2765861cdc104e6104a31cf9e20800b8d1dfae26</id>
<content type='text'>
This was a fairly straightforward addition once I found the correct GLSL extension spec to use.</content>
</entry>
</feed>
