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<title>slang.git/tests/optimization/func-resource-result, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-10-07T15:53:36+00:00</updated>
<entry>
<title>Fix a bug that causes a struct field to be initialized twice. (#8619)</title>
<updated>2025-10-07T15:53:36+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2025-10-07T15:53:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=54e1d02715747ee81585bfd23e96a1f4956dbf66'/>
<id>urn:sha1:54e1d02715747ee81585bfd23e96a1f4956dbf66</id>
<content type='text'>
We insert field initialization logic at the beginning of every ctor in
`synthesizeCtorBody`, but then immediately inserts another round of
initialization again for explicit ctors in `maybeInsertDefaultInitExpr`,
both called from `SemanticsDeclBodyVisitor::visitAggTypeDecl` right next
to each other.

The fix is to remove `maybeInsertDefaultInitExpr`.

This change also enhances the address aliasing analysis, so that for the
following case:
```
this-&gt;member1 = 0;
this-&gt;member2 = 0;
this-&gt;member1 = param;
```
We can still remove the first assignment to `this-&gt;member1` despite
seeing `this-&gt;member2=0`, since it is easy to know that `this-&gt;member2`
cannot alias with `this-&gt;member1`.

Closes #8600.</content>
</entry>
<entry>
<title>Refresh of disabled WGPU tests (#5614)</title>
<updated>2024-11-21T07:37:28+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-11-21T07:37:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=93f5d13fc90c518ef2829dc16c28f0403e230337'/>
<id>urn:sha1:93f5d13fc90c518ef2829dc16c28f0403e230337</id>
<content type='text'>
Some tests are now passing and are enabled.
Other tests are still failing, but are given comments categorizing the failures.

Tests in the 'Not supported in WGSL' category are also removed from the expected failures
list. (Though they are still kept disabled for WebGPU, of course.)

This closes #5519.</content>
</entry>
<entry>
<title>Make various parameters and return types require specialization when targeting WGSL (#5483)</title>
<updated>2024-11-06T11:14:35+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-11-06T11:14:35+00:00</published>
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<id>urn:sha1:f8294202ce8d5658f6308eeaed634058db9bbb4b</id>
<content type='text'>
Structured buffer types translate to array types in the WGSL emitter.
WGSL doesn't allow passing runtime-sized arrays to functions.
Similarly for pointers to texture handles.
Also, structured buffers (runtime-sized arrays) cannot be returned in WGSL.

This closes issue #5228, issue #5278 and issue #5288 by enabling specialized functions
to be generated in these cases, in order to work around these constraints.</content>
</entry>
<entry>
<title>Enable WebGPU tests in CI (#5239)</title>
<updated>2024-10-15T16:11:53+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-10-15T16:11:53+00:00</published>
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<id>urn:sha1:9e3b0367cfd63f21a0519b61b6fd13e94dac1c51</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix return type address space checking. (#4465)</title>
<updated>2024-06-26T00:07:55+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2024-06-26T00:07:55+00:00</published>
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<id>urn:sha1:63e0064bd3a2007adf17a35d3c58894d90ddc04a</id>
<content type='text'>
solves: `func-resource-result-simple.slang`, related to #4291

when getting the address space of a function return we now check the return address of the inst if the return type is a non pointer type.</content>
</entry>
<entry>
<title>enable more metal tests (#4326)</title>
<updated>2024-06-10T20:28:36+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-10T20:28:36+00:00</published>
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<id>urn:sha1:712ce653d4c3d7284dd71389f31540d0da7f144e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Metal compute tests (#4292)</title>
<updated>2024-06-07T07:28:16+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-07T07:28:16+00:00</published>
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<id>urn:sha1:004fe27a52b7952111ad7e749397aeff499de7ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Warning on lossy implicit casts. (#2367)</title>
<updated>2022-08-18T06:08:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-18T06:08:34+00:00</published>
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<id>urn:sha1:adaea0e993fd8db351b5dad92802e47ed6d0ec77</id>
<content type='text'>
* Warning on bool to float conversion.

* Fix test cases.

* Improve.

* LanguageServer: don't show constant value for non constant variables.

* Fix tests.

* Fix warnings in tests.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Improved SCCP, inlining and resource specialization passes, legalize `ImageSubscript` for GLSL (#2146)</title>
<updated>2022-02-26T04:49:31+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-02-26T04:49:31+00:00</published>
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<id>urn:sha1:c31577953d5041c82375c22d847c2eba06106c58</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert more tests to use shader objects (#1659)</title>
<updated>2021-01-15T20:10:06+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-01-15T20:10:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=2a5d5b32348c33aac7ca62aa9a4c2bb7cff8e08a'/>
<id>urn:sha1:2a5d5b32348c33aac7ca62aa9a4c2bb7cff8e08a</id>
<content type='text'>
This change converts a large number of our existing tests to use the `ShaderObject` support that was added to the `gfx` layer.

In many cases, tests were just updated to pass `-shaderobj` and the result Just Worked.
In other cases, a `name` attribute had to be added to one or more `TEST_INPUT` lines.

For tests that did not work with shader objects "out of the box," I spent a little bit of time trying to get them work, but fell back to letting those tests run in the older mode.
Future changes to the infrastructure will be needed to get those additional tests working in the new path.

Along with the changes to test files, the following implementation changes were made to get additional tests working:

* Because the shader object mode uses explicit register bindings (from reflection), the hacky logic that was offseting `u` registers for D3D12 based on the number of render targets gets disabled (by another hack).

* The "flat" reflection information coming from Slang was not correctly reporting "binding ranges" for things that consumed only uniform data (which would be everything on CUDA/CPU), so it was refactored to properly include binding ranges for anything where the type of the field/variable implied a binding range should be created (even if the `LayoutResourceKind` was `::Uniform`).

* A few fixes were made to the CUDA implementation of `Renderer`, in order to get additional tests up and running. Most of these changes had to do with texture bindings, which hadn't really been tested previously.

In addition, a few changes were made that were attempts at getting more tests working, but didn't actually help. These could be dropped if requested:

* As a quality-of-life feature (not being used) the `object` style of `TEST_INPUT` line is upgraded to support inferring the type to use from the type of the input being set.

* Any `object` shader input lines get ignored in non-shader-object mode.</content>
</entry>
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