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<title>slang.git/tests/metal/test_buffer.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-09-30T18:21:27+00:00</updated>
<entry>
<title>Enable metal tests (#8446)</title>
<updated>2025-09-30T18:21:27+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-30T18:21:27+00:00</published>
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<id>urn:sha1:8086adc90b69f3199767c0617e2c429ce6b27f67</id>
<content type='text'>
Enables all tests/metal/ tests that can be easily enabled.

These tests were not originally designed as render tests; they are
generally being enabled for pipecleaning purposes, and will not be
rigorously testing the corresponding funcitonality.

Where they cannot be enabled as render tests, and a metallib test wasn't
already enabled, a metallib test was enabled instead (where possible).

Fixes #7892</content>
</entry>
<entry>
<title>Metal fix (#6413)</title>
<updated>2025-02-21T00:59:49+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2025-02-21T00:59:49+00:00</published>
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<id>urn:sha1:4d286aab2ec23c081f23846f5dfdb30b1c05728b</id>
<content type='text'>
Partially fix #6378

* Fix invalid access mode for texture_buffer

* Fix texture view create issue in metal

In newTextureView, levelRange should represent the mipmap level range,
while sliceRange should represent the texture layer range for texture
array. But the implement inverse those two wrongly.</content>
</entry>
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