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<title>slang.git/tests/metal/simple-task.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-09-30T18:21:27+00:00</updated>
<entry>
<title>Enable metal tests (#8446)</title>
<updated>2025-09-30T18:21:27+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-30T18:21:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=8086adc90b69f3199767c0617e2c429ce6b27f67'/>
<id>urn:sha1:8086adc90b69f3199767c0617e2c429ce6b27f67</id>
<content type='text'>
Enables all tests/metal/ tests that can be easily enabled.

These tests were not originally designed as render tests; they are
generally being enabled for pipecleaning purposes, and will not be
rigorously testing the corresponding funcitonality.

Where they cannot be enabled as render tests, and a metallib test wasn't
already enabled, a metallib test was enabled instead (where possible).

Fixes #7892</content>
</entry>
<entry>
<title>Fixing bug when writing primitives in metal mesh shaders (#5069)</title>
<updated>2024-09-25T08:52:20+00:00</updated>
<author>
<name>Dynamitos</name>
<email>dynamitos15@gmail.com</email>
</author>
<published>2024-09-25T08:52:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=84fef05184e8ba08c26e4a87482390eb834ca97a'/>
<id>urn:sha1:84fef05184e8ba08c26e4a87482390eb834ca97a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Metal: Mesh Shaders (#4280)</title>
<updated>2024-08-28T19:07:49+00:00</updated>
<author>
<name>Dynamitos</name>
<email>dynamitos15@gmail.com</email>
</author>
<published>2024-08-28T19:07:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=7c6b71bcbd7821e251541f5dd723428d7bd5a2ed'/>
<id>urn:sha1:7c6b71bcbd7821e251541f5dd723428d7bd5a2ed</id>
<content type='text'>
* Metal: mesh shading skeleton

* Metal: fixing mesh payload

* Metal: improving mesh shader indices output

* Metal: Implementing conditional mesh output set

* Metal: Trying to not break other backends

* Metal: trying to fix mesh output set

* Metal: Fixing MeshOutputSet usages

* Metal: Fixing vertex and primitive semantics

* Metal: Fixing code style

* Metal: Fixed hlsl indices set

* Fixed HLSL mesh output set disappearing and GLSL mesh output crashing

* Metal: Adjusting task test matching

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Metal Task Shader payload (#4238)</title>
<updated>2024-06-02T20:18:37+00:00</updated>
<author>
<name>Dynamitos</name>
<email>dynamitos15@gmail.com</email>
</author>
<published>2024-06-02T20:18:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=753a524be885cf463fa6e60734aa739fcce1396f'/>
<id>urn:sha1:753a524be885cf463fa6e60734aa739fcce1396f</id>
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</content>
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