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<title>slang.git/tests/library/precompiled-glsl.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-10-09T18:42:13+00:00</updated>
<entry>
<title>Fix precompiled glsl modules (#5230)</title>
<updated>2024-10-09T18:42:13+00:00</updated>
<author>
<name>cheneym2</name>
<email>acheney@nvidia.com</email>
</author>
<published>2024-10-09T18:42:13+00:00</published>
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<id>urn:sha1:1bbc421a663bd494cc1a4dd097852553049cc1d5</id>
<content type='text'>
When precompiling modules defined
with glsl, it's necessary to link in the
glsl definition module.

Reuse the public fillRequirements declaration</content>
</entry>
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