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<title>slang.git/tests/language-feature/interfaces/pointer-marshalling-no-int64.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-07-11T22:27:28+00:00</updated>
<entry>
<title>Fix unnecessary Int64 SPIRV capability usage in pointer marshalling (#7717)</title>
<updated>2025-07-11T22:27:28+00:00</updated>
<author>
<name>Copilot</name>
<email>198982749+Copilot@users.noreply.github.com</email>
</author>
<published>2025-07-11T22:27:28+00:00</published>
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<id>urn:sha1:704d0c7109cf066f4b311e55a141f117f76c0672</id>
<content type='text'>
* Initial plan

* Fix unnecessary Int64 SPIRV capability usage in pointer marshalling

Replace uint64-based pointer marshalling with uint2-based approach to avoid requiring Int64 capability in SPIRV output. This affects both basic type marshalling and resource handle marshalling for pointer types.

Co-authored-by: csyonghe &lt;2652293+csyonghe@users.noreply.github.com&gt;

* Replace test cases with user-provided test case

Co-authored-by: csyonghe &lt;2652293+csyonghe@users.noreply.github.com&gt;

* Fix test case to avoid unrelated pointer casting operations that require Int64

Co-authored-by: csyonghe &lt;2652293+csyonghe@users.noreply.github.com&gt;

---------

Co-authored-by: copilot-swe-agent[bot] &lt;198982749+Copilot@users.noreply.github.com&gt;
Co-authored-by: csyonghe &lt;2652293+csyonghe@users.noreply.github.com&gt;</content>
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