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<title>slang.git/tests/language-feature/bitfield/bitfield-insert.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
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<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Bit extract (#5847)</title>
<updated>2024-12-12T22:50:44+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2024-12-12T22:50:44+00:00</published>
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<id>urn:sha1:78c9bd1c2fbd55889e62a2032e9bc96684ced3b5</id>
<content type='text'>
* promoting bitfield extraction and insertion to become intrinsics for internal compiler use

* removing duplicate intrinsics from glsl.meta.slang

* refactor: update function signatures of bitfield extraction and insertion to use uint as the parameter type for offset and bits.

---------

Co-authored-by: Nate Morrical &lt;natemorrical@gmail.com&gt;
Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
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