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<title>slang.git/tests/hlsl/wave-size.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-09-03T05:15:57+00:00</updated>
<entry>
<title>Fix#8086: Batch-10: Enable cuda tests (#8270)</title>
<updated>2025-09-03T05:15:57+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-09-03T05:15:57+00:00</published>
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<id>urn:sha1:639978008de3a74c00e03451cd9fc74452766fcd</id>
<content type='text'>
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<entry>
<title>Support SM6.6 keyword "WaveSize" (#3871)</title>
<updated>2024-04-02T05:02:25+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2024-04-02T05:02:25+00:00</published>
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<id>urn:sha1:251f55c5ec4cb2b7432e71d6ba8adc96700d35c2</id>
<content type='text'>
Resolves an issue #3385

Shader Model 6.6 added a new keyowrd, "WaveSize". See the following link
for more details:
  https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
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