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<title>slang.git/tests/hlsl/combined-texture-sampler.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2024-04-18T05:14:34+00:00</updated>
<entry>
<title>Support combined texture sampler when targeting HLSL. (#3963)</title>
<updated>2024-04-18T05:14:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-04-18T05:14:34+00:00</published>
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<id>urn:sha1:5dd27a26da9b6b6191f3b1eba0f38f85714c1ae3</id>
<content type='text'>
* Support combined texture sampler when targeting HLSL.

* Fix glsl intrinsics.

* Update source/slang/slang-ir-lower-combined-texture-sampler.cpp

Co-authored-by: ArielG-NV &lt;159081215+ArielG-NV@users.noreply.github.com&gt;

* Update source/slang/slang-ir-lower-combined-texture-sampler.cpp

Co-authored-by: ArielG-NV &lt;159081215+ArielG-NV@users.noreply.github.com&gt;

* Update source/slang/slang-ir-lower-combined-texture-sampler.cpp

Co-authored-by: ArielG-NV &lt;159081215+ArielG-NV@users.noreply.github.com&gt;

* Fix.,

* Enhance test.

* Remove unused field.

* Fix indentation

---------

Co-authored-by: ArielG-NV &lt;159081215+ArielG-NV@users.noreply.github.com&gt;</content>
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