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<title>slang.git/tests/hlsl-intrinsic/vector-int.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2020-01-22T16:06:20+00:00</updated>
<entry>
<title>WIP HLSL intrinsic coverage (#1171)</title>
<updated>2020-01-22T16:06:20+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-01-22T16:06:20+00:00</published>
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<content type='text'>
* Added hlsl-intrinsic test folder.
Enabled ceil as works across targets.

* log10 support.

* Fix float % on CPU/CUDA to match HLSL which is fmod (not fremainder).

* Added log10 tests back to scalar-float.slang

* Don't add the ( for $Sx - it's clearer what's going on without it.

* Works on CUDA/CPU. Problem with asint/asuint do not seem to be found.

* Only asuint exists for double.

* Support countbits on CUDA and C++.

* Fix typo in C++ population count.

* First pass at int vector intrinsic tests.

* Swizzle for int.

* Bit cast tests on CUDA.

* Fix warning on gcc.

* Fix bit-cast-double execution on CUDA.

* scalar-int test working on gcc release.
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