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<title>slang.git/tests/hlsl-intrinsic/vector-float.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2020-02-07T18:10:04+00:00</updated>
<entry>
<title>HLSL Intrinsic coverage test improvements (#1206)</title>
<updated>2020-02-07T18:10:04+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-02-07T18:10:04+00:00</published>
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<id>urn:sha1:199d1f52b6690843fbdc7a383775396469516e56</id>
<content type='text'>
* Fix CPP construct when matrix type.

* Test intrinsics on float matrices.

* Fix typo in _areNearlyEqual test. Increased default sensitivity.
Added matrix-float test.

* Matrix double test.
Fixed some issues with CUDA.

* Added reduced intrinsic version of matrix-double test.

* Improve matrix double coverage.
Test reflect/length etc on vector float.

* * Added literal-float test.
* Added vector double test
* Improved coverage of vector/matrix tests

* Disable Dx11 double-vector test because fails on CI.

* Disable literal-float, because on CI fails.
</content>
</entry>
<entry>
<title>CUDA/C++ backend improvements  (#1198)</title>
<updated>2020-02-04T20:19:48+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-02-04T20:19:48+00:00</published>
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<id>urn:sha1:17c6c6044965629a3ae7e8ef004cc0b2ca657c55</id>
<content type='text'>
* WIP with vector float test.

* vector-float test working.

* Fixed remaing tests broken with init changes.

* Improve 64bit-type-support.md

* Disable tests broken on CI system for Dx.

* WIP: Make type available for comparison.

* Moved type conversion into TypeTextUtil.

* Add text/type conversions from DownstreamCompiler to TypeTextUtil.

* Allow compaison taking into account type.

* Removed quantize in vector-float.slang test.
</content>
</entry>
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