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<title>slang.git/tests/hlsl-intrinsic/vector-dot-int.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
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<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Use SPIRV integer vector dot product instructions (#6141)</title>
<updated>2025-01-22T16:58:40+00:00</updated>
<author>
<name>Darren Wihandi</name>
<email>65404740+fairywreath@users.noreply.github.com</email>
</author>
<published>2025-01-22T16:58:40+00:00</published>
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<id>urn:sha1:18f12ad9c999f672ae7b61878e2242ebb3da94ac</id>
<content type='text'>
* Use SPIRV integer vector dot product instructions

* fix test

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Various vulkan/glsl fixes. (#2222)</title>
<updated>2022-05-05T17:48:14+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-05-05T17:48:14+00:00</published>
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<id>urn:sha1:3088d901fee6447b6d80fa67f258626ece4408dc</id>
<content type='text'>
* Various vulkan/glsl fixes.

* Fix.

* Fix.

* Canonicalize type constraints for name mangling.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;
Co-authored-by: Theresa Foley &lt;10618364+tangent-vector@users.noreply.github.com&gt;</content>
</entry>
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