<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/hlsl-intrinsic/texture, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2025-10-10T16:39:13+00:00</updated>
<entry>
<title>8503 wgsl depth texture (#8645)</title>
<updated>2025-10-10T16:39:13+00:00</updated>
<author>
<name>Sami Kiminki (NVIDIA)</name>
<email>235843927+skiminki-nv@users.noreply.github.com</email>
</author>
<published>2025-10-10T16:39:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=5c672cef1f6ac6b5cd6cd71bd47489b7b7331adb'/>
<id>urn:sha1:5c672cef1f6ac6b5cd6cd71bd47489b7b7331adb</id>
<content type='text'>
Add built-in type aliases for DepthTexture* and unify Sampler*Shadow
    
Add the following type aliases:
- DepthTexture1D, DepthTexture1DArray
- DepthTexture2D, DepthTexture2DArray
- DepthTexture2DMS, DepthTexture2DMSArray
- DepthTexture3D
- DepthTextureCube, DepthTextureCubeArray
    
These match with the type aliases for non-depth textures.
    
Also, unify the Sampler*Shadow type aliases with DepthTexture*
ones. This adds the following:
    
- Sampler2DMSShadow
- Sampler2DMSArrayShadow
    
and removes the Sampler3DArrayShadow type alias. As a side-effect, the
descriptions of Sampler*ArrayShadow type aliases are fixed
("texture-sampler for shadow" ==&gt; "texture-sampler array for shadow").

Update the slang tests to use the newly introduced type aliases instead
of
the custom type aliases that use _Texture&lt;&gt; directly.

Add DepthTexture testing in
hlsl-intrinsic/texture/texture-intrinsics. Do this by extracting the
test logic of computeMain() in a separate function and parametrize it
for non-depth/depth texture types. This adds basic coverage for the
following types:

- DepthTexture1D
- DepthTexture2D
- DepthTexture3D
- DepthTextureCube
- DepthTexture1DArray
- DepthTexture2DArray
- DepthTextureCubeArray

Issue #6166
Issue #8503</content>
</entry>
<entry>
<title>Prepare VulkanSDK release Oct 2025 (#8525)</title>
<updated>2025-09-25T04:49:26+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-09-25T04:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=db44c1b732891102199f0ec9d219a33d2ab2d6a1'/>
<id>urn:sha1:db44c1b732891102199f0ec9d219a33d2ab2d6a1</id>
<content type='text'>
Related to
- https://github.com/shader-slang/slang/issues/8519</content>
</entry>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f02b08490aa905f42a8d90381db84b1f8e409c0c'/>
<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Fix#8080: Batch-4: Enable cuda tests (#8261)</title>
<updated>2025-08-25T05:18:41+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-08-25T05:18:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=7ae655c2a17636718eea6182dcc918a3920c5660'/>
<id>urn:sha1:7ae655c2a17636718eea6182dcc918a3920c5660</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix atomics error diagnostics (#8117)</title>
<updated>2025-08-09T07:46:09+00:00</updated>
<author>
<name>venkataram-nv</name>
<email>vedavamadath@nvidia.com</email>
</author>
<published>2025-08-09T07:46:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b7df3c7aa27301f88e31ed0a7bbf230688adab6a'/>
<id>urn:sha1:b7df3c7aa27301f88e31ed0a7bbf230688adab6a</id>
<content type='text'>
Fixes #8116

---------

Co-authored-by: Jay Kwak &lt;82421531+jkwak-work@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Add warning for comma operators used outside for-loops and expand expressions in legacy mode (#7984)</title>
<updated>2025-08-07T08:01:02+00:00</updated>
<author>
<name>Copilot</name>
<email>198982749+Copilot@users.noreply.github.com</email>
</author>
<published>2025-08-07T08:01:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9ed7b5264676547855e1378d2b9c9d51c8ba7162'/>
<id>urn:sha1:9ed7b5264676547855e1378d2b9c9d51c8ba7162</id>
<content type='text'>
This PR implements a warning system to help users identify potentially
unintended comma operator usage in expressions. The comma operator can
be confusing when used in contexts like variable initialization where
users might have intended to use braces for initialization instead.

## Problem

The following code compiles without error but is likely not written as
intended:

```slang
float4 vColor = (0.f, 0.f, 0.f, 1.f);  // Uses comma operators, evaluates to 1.f
```

The intended code should use braces:

```slang
float4 vColor = {0.f, 0.f, 0.f, 1.f};  // Proper initialization
```

## Solution

Added a new warning diagnostic (`commaOperatorUsedInExpression`, ID:
41024) that warns when comma operators are used in expressions, with
exemptions for contexts where they are commonly intended:

- **For-loop side effects**: `for (int i = 0; i &lt; 10; i++, x++)` - no
warning
- **Expand expressions**: `expand(f(), g(each param))` - no warning  
- **Slang 2026+ mode**: `let m = (1,2,3)` creates tuples - no warning
- **All other expressions**: `float4 v = (a, b, c, d)` and `return a, b`
- warns for each comma

## Implementation Details

- Added context tracking in `SemanticsContext` with
`m_inForLoopSideEffect` flag
- Modified `visitForStmt` to use special context when checking side
effect expressions
- Added comma operator detection in `visitInvokeExpr` for `InfixExpr`
nodes
- Added language version check using `isSlang2026OrLater()` to disable
warnings in Slang 2026+ mode where parentheses create tuples
- Performance optimization: language version check is hoisted to avoid
unnecessary casting
- Warning can be suppressed using `-Wno-41024` command line flag

## Test Coverage

Added comprehensive test cases using filecheck format that verify:
- Warnings are generated for comma operators in variable initialization
(legacy mode only)
- Warnings are generated for comma operators in return statements
(legacy mode only)
- Warnings are generated for comma operators in general expressions
(legacy mode only)
- No warnings for comma operators in for-loop side effects
- No warnings in Slang 2026+ mode where parentheses create tuples
- Warning suppression works correctly

Example output (legacy mode):
```
warning 41024: comma operator used in expression (may be unintended)
    float4 vColor = (0.f, 0.f, 0.f, 1.f);
                        ^
warning 41024: comma operator used in expression (may be unintended)
    return a *= 2, a + 1;
                 ^
```

Fixes #6732.

&lt;!-- START COPILOT CODING AGENT TIPS --&gt;
---

💬 Share your feedback on Copilot coding agent for the chance to win a
$200 gift card! Click
[here](https://survey.alchemer.com/s3/8343779/Copilot-Coding-agent) to
start the survey.

---------

Co-authored-by: copilot-swe-agent[bot] &lt;198982749+Copilot@users.noreply.github.com&gt;
Co-authored-by: aidanfnv &lt;198290069+aidanfnv@users.noreply.github.com&gt;
Co-authored-by: slangbot &lt;ellieh+slangbot@nvidia.com&gt;
Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;
Co-authored-by: aidanfnv &lt;aidanf@nvidia.com&gt;
Co-authored-by: csyonghe &lt;2652293+csyonghe@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Fix additional VVL violations (#7377)</title>
<updated>2025-06-18T17:38:31+00:00</updated>
<author>
<name>Gangzheng Tong</name>
<email>tonggangzheng@gmail.com</email>
</author>
<published>2025-06-18T17:38:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=3822f9243f7b80be4c47318cf3d0b8d9800e67dd'/>
<id>urn:sha1:3822f9243f7b80be4c47318cf3d0b8d9800e67dd</id>
<content type='text'>
* fix: add sampleCount and mipMaps to st2DMS_f32v4
Fix VUID-VkImageCreateInfo-samples-02257:
The Vulkan spec states: If an OpTypeImage has an MS operand 1,
its bound image must not have been created with
VkImageCreateInfo::samples as VK_SAMPLE_COUNT_1_BIT

* Fix VUID-VkShaderModuleCreateInfo-pCode-08740

Rename VK_KHR_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME
to VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME

* fix: add sampleCount and mipMaps to st2DMS_f32v4
Fix VUID-VkImageCreateInfo-samples-02257:
The Vulkan spec states: If an OpTypeImage has an MS operand 1,
its bound image must not have been created with
VkImageCreateInfo::samples as VK_SAMPLE_COUNT_1_BIT

* Fix VUID-VkShaderModuleCreateInfo-pCode-08740

Rename VK_KHR_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME
to VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME

* Fix VUID-vkCmdDispatch-None-06479
Use correct format for combined depth texture.

* Fix VUID-vkCmdDispatch-format-07753 by setting format
Parse filtering mode for sampler because the RGBA8* formats do not
support linear filtering

* Create MS texture type for sample count &gt; 1

* Use different texture formats for depth compare and gather ops

* Use clearTexture for init the data for MS textures</content>
</entry>
<entry>
<title>Disable an always failing test, partial resident test with dx12 (#6983)</title>
<updated>2025-05-02T19:05:30+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-05-02T19:05:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=d61296044f760e9f502825ec253a61ce8675257a'/>
<id>urn:sha1:d61296044f760e9f502825ec253a61ce8675257a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>update slang-rhi (#6587)</title>
<updated>2025-04-24T08:23:06+00:00</updated>
<author>
<name>Simon Kallweit</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2025-04-24T08:23:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=ae1a5e40880808252c68eb51e44051b32a34d399'/>
<id>urn:sha1:ae1a5e40880808252c68eb51e44051b32a34d399</id>
<content type='text'>
* update slang-rhi submodule

* slang-rhi API changes

* disable agility sdk

* fix texture creation

* update formats in tests

* Extent3D rename

* use 1 mip level for 1D textures for Metal

* fix texture upload

* update to latest slang-rhi

* update slang-rhi

* format code

* update slang-rhi

* do not run texture-intrinsics test on metal

* update slang-rhi

* deal with failing tests

* fix more tests

* update slang-rhi

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;
Co-authored-by: Simon Kallweit &lt;simon.kallweit@gmail.com&gt;</content>
</entry>
<entry>
<title>Add sparse texture Load intrinsic for SPIRV (#6702)</title>
<updated>2025-04-03T23:54:02+00:00</updated>
<author>
<name>DarrelFW321</name>
<email>60972474+DarrelFW321@users.noreply.github.com</email>
</author>
<published>2025-04-03T23:54:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=df7c66be49822d650f8956662b16db49bae31d09'/>
<id>urn:sha1:df7c66be49822d650f8956662b16db49bae31d09</id>
<content type='text'>
* Implement sparse texture Load intrinsics for SPIRV

* changed test name from TEST_load to TEST_sparse

---------

Co-authored-by: Darren Wihandi &lt;65404740+fairywreath@users.noreply.github.com&gt;</content>
</entry>
</feed>
