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<title>slang.git/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-array.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
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<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Shader Execution Reordering for VK (#2491)</title>
<updated>2022-11-15T20:27:28+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-11-15T20:27:28+00:00</published>
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<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Fixes around MakeMiss.

* Add preliminary support for HitObject::MakeHit.

* Make Nop.

* Add HitObject::TraceRay.

* HitObject::Invoke for VK.

* Remove line numbers from SER GLSL output.

* Add support for HitObjectAttributes
Add support for GLSL HitObject.GetAttributes&lt;T&gt;()
Simplified code around getting locations.

* Be more explicit about requiring GL_EXT_ray_tracing in SER.

* Split out LocationTracker from CLikeEmitter.

* Small doc improvements.

* Add motion ray support.

* Use inlining to get correct GLSL behavior around hitObjectNV.

* Add assignment HitObject test.

* Add a HitObject array test. Shows doesn't work correctly for VK/GLSL.

* Add call to `hitObjectGetAttributesNV` before getting attributes.</content>
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