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<title>slang.git/tests/hlsl-intrinsic/scalar-float.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2023-07-06T14:50:39+00:00</updated>
<entry>
<title>Add support for length for scalar floating point types. (#2965)</title>
<updated>2023-07-06T14:50:39+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-07-06T14:50:39+00:00</published>
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<id>urn:sha1:4a88139a86596fd1a546af84ab3210ea3013c58d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support for isinf/isfinite/isnan/ldexp  (#1219)</title>
<updated>2020-02-12T15:44:07+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-02-12T15:44:07+00:00</published>
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<id>urn:sha1:e1e7a6eec04ee1d04dc7e0d0212208d4c7a9592b</id>
<content type='text'>
* Added support ldexp.

* Added classify-float.slang test
Fixed glsl output.

* Added classify-double.slang

* Added ldexp test to scalar-double.slang

* isnan, isinf, isfinite are macros (on some targets) so remove :: prefix.
</content>
</entry>
<entry>
<title>HLSL intrinsic coverage (#1169)</title>
<updated>2020-01-21T23:49:44+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-01-21T23:49:44+00:00</published>
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<id>urn:sha1:5988ce80f580d57ce6718a61c86da6296caf0845</id>
<content type='text'>
* Added hlsl-intrinsic test folder.
Enabled ceil as works across targets.

* log10 support.

* Fix float % on CPU/CUDA to match HLSL which is fmod (not fremainder).

* Added log10 tests back to scalar-float.slang

* Don't add the ( for $Sx - it's clearer what's going on without it.
</content>
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