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<title>slang.git/tests/hlsl-intrinsic/byte-address-buffer, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
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<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Updated support to enable batch3  (#8219)</title>
<updated>2025-08-20T09:11:06+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-08-20T09:11:06+00:00</published>
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<id>urn:sha1:e0c20a076f2ec84586b6508664df4f59273c6aaf</id>
<content type='text'>
Enable CUDA support for batch 3 tests
    - Enhanced wave operations with exclusive support
    - Added proper identity values for min/max operations
    - Fixed intrinsic name mapping issues
    - Updated test configurations

Co-authored-by: Ellie Hermaszewska &lt;ellieh@nvidia.com&gt;</content>
</entry>
<entry>
<title>wgpu: Enable Metal-like legalization for byte addressible buffers (#5681)</title>
<updated>2024-11-26T11:53:23+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-11-26T11:53:23+00:00</published>
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<id>urn:sha1:9e21cd4a7552390aff9a1421f2c7f6666876d0bc</id>
<content type='text'>
* Enable hlsl-intrinsic/byte-address-buffer/byte-address-struct

* Set byte address buffer legalization options for WGSL</content>
</entry>
<entry>
<title>Refresh of disabled WGPU tests (#5614)</title>
<updated>2024-11-21T07:37:28+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-11-21T07:37:28+00:00</published>
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<id>urn:sha1:93f5d13fc90c518ef2829dc16c28f0403e230337</id>
<content type='text'>
Some tests are now passing and are enabled.
Other tests are still failing, but are given comments categorizing the failures.

Tests in the 'Not supported in WGSL' category are also removed from the expected failures
list. (Though they are still kept disabled for WebGPU, of course.)

This closes #5519.</content>
</entry>
<entry>
<title>Enable WebGPU tests in CI (#5239)</title>
<updated>2024-10-15T16:11:53+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-10-15T16:11:53+00:00</published>
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<id>urn:sha1:9e3b0367cfd63f21a0519b61b6fd13e94dac1c51</id>
<content type='text'>
</content>
</entry>
<entry>
<title>enable more metal tests (#4326)</title>
<updated>2024-06-10T20:28:36+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-10T20:28:36+00:00</published>
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<id>urn:sha1:712ce653d4c3d7284dd71389f31540d0da7f144e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Metal compute tests (#4292)</title>
<updated>2024-06-07T07:28:16+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-07T07:28:16+00:00</published>
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<id>urn:sha1:004fe27a52b7952111ad7e749397aeff499de7ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add glsl implementation of Texture.InterlockedAddF32 (#3550)</title>
<updated>2024-02-06T04:07:58+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-06T04:07:58+00:00</published>
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<id>urn:sha1:af035fb6da2a19ccc647515e9b1edf35777f8c89</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Atomics+Wave ops intrinsics fixes. (#3542)</title>
<updated>2024-02-03T06:04:40+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-03T06:04:40+00:00</published>
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<id>urn:sha1:c15e7ade4e27e1649d5b98f5854e9e52bb9e60ae</id>
<content type='text'>
* Fix atomics intrinsics, increase kMaxDescriptorSets.

* Add SPIRVASM to known non-differentiable insts.

* Support fp16 wave ops when targeting glsl.

* Fixes.

* Fix vk validation errors.

* Fix.

* Add to allowed failures.</content>
</entry>
<entry>
<title>FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)</title>
<updated>2024-02-01T21:26:03+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-01T21:26:03+00:00</published>
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<id>urn:sha1:f370947c63bca707b9cfde7b18e67298f5fbace3</id>
<content type='text'>
* FP16 atomics for RWByteAddresBuffer, fp32 atomics for images.

* Fix spelling.

* Add overload.

* Fix test failures.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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