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<title>slang.git/tests/glsl/matrix-mul.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-01-08T06:26:31+00:00</updated>
<entry>
<title>Lower varying parameters as pointers instead of SSA values. (#5919)</title>
<updated>2025-01-08T06:26:31+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2025-01-08T06:26:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=c43f6fa55aca23365c86c6ec1737d42be74d9d3e'/>
<id>urn:sha1:c43f6fa55aca23365c86c6ec1737d42be74d9d3e</id>
<content type='text'>
* Add executable test on matrix-typed vertex input.
* Fix emit logic of matrix layout qualifier.
* Pass fragment shader varying input by constref to allow EvaluateAttributeAtCentroid etc. to be implemented correctly.</content>
</entry>
<entry>
<title>Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)</title>
<updated>2024-06-13T18:54:58+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2024-06-13T18:54:58+00:00</published>
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<id>urn:sha1:ecc6ecb3a25a28eb5e85cfdb2bf170448ab9a4e7</id>
<content type='text'>
Decorations were not expected as an input, this causes a crash.</content>
</entry>
<entry>
<title>Unify stdlib `Texture` types into one generic type. (#3327)</title>
<updated>2023-11-16T22:32:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-11-16T22:32:33+00:00</published>
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<id>urn:sha1:4c78efd0c34442866f20e9d00bbb6908115c9a01</id>
<content type='text'>
* Unify Texture types in stdlib into 1 generic type.

* Fixes.

* Fix.

* Fixes.

* Fix reflection.

* Fix binding reflection.

* Add gather intrinsics.

* Fix gather intrinsics.

* Fix texture type toText.

* Fix intrinsic.

* fix cuda intrinsic.

* Fix project files.

* cleanup.

* Fix.

* Fix.

* Fix sampler feedback test.

* Fix getDimension intrinsics.

* Fix spirv sample image intrinsics.

* Fix test.

* Fix GLSL intrinsic.

* Cleanup.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Add GLSL Compatibility. (#3321)</title>
<updated>2023-11-15T01:46:05+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-11-15T01:46:05+00:00</published>
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<id>urn:sha1:12f7237e4060388494c549623f4a640327b7ca08</id>
<content type='text'>
* Parse glsl buffer blocks to GLSLInterfaceBlockDecl

* Parse glsl local size layout declarations

* Parse (and ignore) glsl version directives

* spelling

* Better l-value interpretation for glsl interface blocks

* Better l-value interpretation for glsl interface blocks

* Add compile flag for enabling glsl

* Parse and ignore precision modifiers.

* Automatically import `glsl` module for compatiblity.

* Complete vector and matrix types for glsl

* Remove generated file from repo

* Bump .gitignore

* do not mark out globals as params

* Synthesize entrypoint layout from global inout vars.

* update test result.

* Allow HLSL semantic on global variables.

* Fix.

* Fix test.

* Fix win32 compile error.

* Add more builtin input/output and texture intrinsics.

* Add struct/array constructor syntax.

* Skip `#extension` lines.

* overide operator * for matrix/vector multiplication.

* Add `matrixCompMult`.

* Parse modifiers in for loop init var declr.

* Add more glsl intrinsics, add stage into to var layout.

* Allow `int[3] x` syntax.

* Fix array type syntax.

---------

Co-authored-by: Ellie Hermaszewska &lt;ellieh@nvidia.com&gt;
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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