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<title>slang.git/tests/glsl-intrinsic/point-coord.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-04-14T14:59:13+00:00</updated>
<entry>
<title>Add SV_PointCoord to match gl_PointCoord (#6795)</title>
<updated>2025-04-14T14:59:13+00:00</updated>
<author>
<name>Julius Ikkala</name>
<email>julius.ikkala@gmail.com</email>
</author>
<published>2025-04-14T14:59:13+00:00</published>
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<content type='text'>
* Add gl_PointCoord support in GLSL compat mode

* Add SV_PointCoord

* Test on metal as well

* Update SPIRV system value semantics table in docs

* Update metal docs for SV_PointCoord</content>
</entry>
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