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<title>slang.git/tests/glsl-intrinsic/atomic/atomicErrorTest3.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-12-10T18:12:19+00:00</updated>
<entry>
<title>Enable exprs for GLSL binding layout qualifiers (#5807)</title>
<updated>2024-12-10T18:12:19+00:00</updated>
<author>
<name>Darren</name>
<email>65404740+fairywreath@users.noreply.github.com</email>
</author>
<published>2024-12-10T18:12:19+00:00</published>
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<id>urn:sha1:523e9f012e42608df1f7dd91f5625f8171b6ca3d</id>
<content type='text'>
* Allow glsl set and binding layout qualifiers to be compile time integer exprs

* add new tests

* add comments

* cleanup on asserts

* addressed review comments and cleanup

* fix missing set expr in test

* fixed tests and cleanup

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Implement glsl atomic's [non image or memory scope] with optional extension(s); resolves #3587 for GLSL &amp; SPIR-V targets (#3755)</title>
<updated>2024-03-13T19:03:16+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2024-03-13T19:03:16+00:00</published>
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<id>urn:sha1:9fd74379c22af14f794d48fdc22e772d47f61ca3</id>
<content type='text'>
The following commit implements atomic operations &amp; types associated with OpenGL 4.6, GL_EXT_vulkan_glsl_relaxed, GLSL_EXT_shader_atomic_float, GLSL_EXT_shader_atomic_float2, for GLSL &amp; SPIR-V targets.

Fully implements all functions, and built-in type's, resolves https://github.com/shader-slang/slang/issues/3560 for GLSL &amp; SPRI-V targets.

[Atomic extensions for GLSL can be found here](https://github.com/KhronosGroup/GLSL/tree/main)

Notes of worth:

* atomic_uint is well defined in GLSL-&gt;OpenGL, although was removed in GLSL-&gt;VK unless a compiler extension is supported (GL_EXT_vulkan_glsl_relaxed). This support entails transforming all atomic_uint operations and references into a storage buffer. SPIR-V has AtomicCounter+AtomicStorage (atomic_uint parallel) but does not implement these capabilities for SPIR-V-&gt;VK in any scenario. Due to the case we transform atomic_uint ourselves (GLSL_Syntax-&gt;Slang_IR) to accommodate transforming atomic_uint into valid syntax.
* GLSL_EXT_shader_atomic_float2 (all float16_t &amp; some float/double operations) support is minimal and worth watching out for if enabling the tests. </content>
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