<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/diagnostics/single-shader-record.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2019-04-02T13:22:13+00:00</updated>
<entry>
<title>Feature/test improvements (#934)</title>
<updated>2019-04-02T13:22:13+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-04-02T13:22:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=2896aa39a529a00673a30ef4a9c3ebe76f401fea'/>
<id>urn:sha1:2896aa39a529a00673a30ef4a9c3ebe76f401fea</id>
<content type='text'>
* First pass extract the test information by 'running tests'.

* * Checking renderer availablilty
* Using TestInfo to determine which tests are run and synthesized
* Display if test is synthesized and what render api it's targetting

* * Improved comments
* Removed some dead code

* Display ignored tests.

* TestInfo -&gt; TestRequirements

* * Added DIAGNOSTIC_TEST type - test always runs (ie has no requirements).
* Made diagnostic tests use DIAGNOSTIC_TEST
* TestInfo -&gt; TestRequirements
* TestDetails holds TestRequirements and TestOptions

* Fix debug typo.
</content>
</entry>
<entry>
<title>[[vk::shader_record]] (#836)</title>
<updated>2019-02-11T14:41:10+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-02-11T14:41:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1c969b9a85e2e6d6981a31bb758647fc61cf6482'/>
<id>urn:sha1:1c969b9a85e2e6d6981a31bb758647fc61cf6482</id>
<content type='text'>
* * Replaced ShaderRecordNVLayoutModifier with ShaderRecordAttribute
* Allowed attributed [[vk::shader_record] and [[shader_record]]
* Checking there is at most 1 ShaderRecord active
* Small typo fixes

* Slightly improve diagnostic.
Replace expected file.
</content>
</entry>
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