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<title>slang.git/tests/cuda/optix-ser.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-08-07T21:43:25+00:00</updated>
<entry>
<title>Fix intrinsic LoadLocalRootTableConstant for optix (#7949)</title>
<updated>2025-08-07T21:43:25+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-08-07T21:43:25+00:00</published>
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<id>urn:sha1:e595743b5aa4f6bd88800cfbcfd6eead3cc3d01b</id>
<content type='text'>
Due to an older version of spec referred there was an inconsitency v1.29
2/20/2025 - [HitObject LoadLocalRootArgumentsConstant]

Latest spec

https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html#hitobject-loadlocalroottableconstant

Refer:
OptiX backend support for Shader Execution Reordering (SER) features as
outlined in issue #6647. -</content>
</entry>
<entry>
<title>Implement shader execution reordering support for OptiX (#7211)</title>
<updated>2025-05-26T15:30:38+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-05-26T15:30:38+00:00</published>
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<id>urn:sha1:83538e0b4b97425ecdae6f72f9c8fd44cb255aac</id>
<content type='text'>
* Implement shader execution reordering support for OptiX

Added OptiX backend support for Shader Execution Reordering (SER) features as outlined in issue #6647. This implementation:

1. Added CUDA target support for HitObject API
2. Implemented core SER functionality (TraceRay, MakeHit/Miss, Invoke)
3. Added OptiX-specific hit object handling functions
4. Added test case for OptiX SER functionality

* format code

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
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