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<title>slang.git/tests/cuda/optix-coopvec.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-08-07T21:43:25+00:00</updated>
<entry>
<title>Fix intrinsic LoadLocalRootTableConstant for optix (#7949)</title>
<updated>2025-08-07T21:43:25+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-08-07T21:43:25+00:00</published>
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<id>urn:sha1:e595743b5aa4f6bd88800cfbcfd6eead3cc3d01b</id>
<content type='text'>
Due to an older version of spec referred there was an inconsitency v1.29
2/20/2025 - [HitObject LoadLocalRootArgumentsConstant]

Latest spec

https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html#hitobject-loadlocalroottableconstant

Refer:
OptiX backend support for Shader Execution Reordering (SER) features as
outlined in issue #6647. -</content>
</entry>
<entry>
<title>Add optix support for coopvec (#7286)</title>
<updated>2025-06-10T04:48:24+00:00</updated>
<author>
<name>Mukund Keshava</name>
<email>mkeshava@nvidia.com</email>
</author>
<published>2025-06-10T04:48:24+00:00</published>
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<id>urn:sha1:d70da65a90ccd73439895a43b3958c0ea1441f35</id>
<content type='text'>
* WiP: Add coopvec support for Optix

* format code

* fix minor issues

* Fix review comments

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
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