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<title>slang.git/tests/cross-compile/sign.slang.glsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-06-08T12:12:49+00:00</updated>
<entry>
<title>SPIRV `Block` decoration fixes. (#4303)</title>
<updated>2024-06-08T12:12:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-06-08T12:12:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9a23a9aab3721828526c921db1e779008e133e8f'/>
<id>urn:sha1:9a23a9aab3721828526c921db1e779008e133e8f</id>
<content type='text'>
* SPIRV `Block` decoration fixes.

- SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them.

- Also fixes duplication of OpName.

- SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code.

* Convert failing cross-compile tests to filecheck.

---------

Co-authored-by: Jay Kwak &lt;82421531+jkwak-work@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)</title>
<updated>2024-01-24T23:36:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-01-24T23:36:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e7b6de334f320429462a0257e2191ccf3cbc9a0d'/>
<id>urn:sha1:e7b6de334f320429462a0257e2191ccf3cbc9a0d</id>
<content type='text'>
* [SPIRV] Support `globallycoherent` modifier.

* Fix.

* Disable executable cooperative vector tests.

* Update expected failure.

* [SPIRV] Emit varying output index decoration.

* Add test.

* Update tests.

* Fix test.

* Emit `SpvExecutionModeEarlyFragmentTests`.

* Lower `StructuredBuffer&lt;bool&gt;`.

* Support globallycoherent on ByteAddressBuffer.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>More control flow simplifications. (#2673)</title>
<updated>2023-02-24T18:01:47+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-24T18:01:47+00:00</published>
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<id>urn:sha1:bd6306cdaa4a49344658bd026721b6532e103d09</id>
<content type='text'>
* More control flow and Phi param simplifications.

* Fix.

* Fix gcc error.

* Fix.

* More IR cleanup.

* Fix bug in phi param dce + ifelse simplify.

* Propagate and DCE side-effect-free functions.

* Enhance CFG simplifcation to remove loops with no side effects.

* Fix.

* Fixes.

* Fix tests. Add [__AlwaysFoldIntoUseSite] for rayPayloadLocation.

* More cleanup.

* Fixes.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fixing GLSL sign function.</title>
<updated>2019-01-24T03:54:21+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2019-01-24T03:54:21+00:00</published>
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<id>urn:sha1:a4261598be7e3229a6280002eaced96d8cb3ced6</id>
<content type='text'>
fixes #602
</content>
</entry>
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